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Unity Issue Tracker - "There are 2 audio listeners in the scene" war…
https://issuetracker.unity3d.com/issues/there-are-2-audio-listeners-in-the-scene-warning-shouldnt-be-printed-on-every-frame#:~:text=1.%20Create%20a%20scene%20with%20two%20Audio%20Listeners,in%20the%20scene%22%20is%20printed%20on%20every%20frame
My error console says that I have 2 Audio Listeners. – Unity
https://support.unity.com/hc/en-us/articles/206485203-My-error-console-says-that-I-have-2-Audio-Listeners-
My error console says that I have 2 Audio Listeners. You are creating a scene in Unity. You have the following components included in your scene: When you test your game in Playmode you receive the following error in your console window in the bottom left of the Editor: Audio Listeners are the ears of your player and is a component found on each Camera featured in the scene.
There are 2 audio listeners in the scene. Please ensure ...
https://answers.unity.com/questions/267213/there-are-2-audio-listeners-in-the-scene-please-en.html
It means that you have two audio listeners, probably one on each camera. You can only have one audio listener active at any one time. Either you have to enable/disable them as you switch between the cameras or remove one of them. You can find both audio listeners by typing in AudioListener in the search field above the heirarchy tree view.
How do you find 2 audio listeners in scene? - Unity Answers
https://answers.unity.com/questions/927548/how-do-you-find-2-audio-listeners-in-scene.html
In the hierarchy at the top right there is a search box. Click on the magnifying glass icon and switch to "Type". Then type "audiolistener" in the text field. That should return all the gameobjects that have an audio listener. Edit: Also, as far as I know, there is no way to force only one audio listener to work.
"There are 2 audio listeners in the scene" warning shouldn ...
https://issuetracker.unity3d.com/issues/there-are-2-audio-listeners-in-the-scene-warning-shouldnt-be-printed-on-every-frame
"There are 2 audio listeners in the scene" warning shouldn't be printed on every frame 1. Create a scene with two Audio Listeners in it (add two cameras to the scene) 2. Enter Play mode 3. Open the Console window
there are 2 audio listeners in the scene - Unity Forum
https://forum.unity.com/threads/there-are-2-audio-listeners-in-the-scene.66994/
sgreco1970. Joined: Sep 28, 2010. Posts: 48. I start with a fresh, new scene. I create a terrain and drop in a first person controller. I'm told "There are 2 audio listeners in the scene. Please ensure there is exactly one audio listener in the scene.
there are 2 audio listeners in the scene — Photon Engine
https://forum.photonengine.com/discussion/15054/there-are-2-audio-listeners-in-the-scene
there are 2 audio listeners in the scene. Amit . November 2019. in Photon Voice. Hi. I am new here, just trying the Voice Demo and getting this notice: there are 2 audio listeners in the scene.
There are 2 audio listeners in the scene.的问题_Hamster-CSDN博客
https://blog.csdn.net/haelang/article/details/40409955
1。. There are 2 audio listener s in the scene. Please ensu re there is always exactly o ne audio listener in the scene. 解决办法:将后添加相机的 Audio Listener 移除. 打开多个 unity 3D项目 (项目多开) 04-01. 351. 我们经常有时候需要同时打开多个 Unity 项目,在各项目之间复制东西。. 以下是 ...
unity - Disable audio listener warnings? "There are no ...
https://gamedev.stackexchange.com/questions/153460/disable-audio-listener-warnings-there-are-no-audio-listeners-there-are-2
If I add a dummy camera with an Audio Listener, I then get There are 2 audio listeners in the scene. Please ensure there is always exactly one audio listener in the scene. I know this happens because our camera is created programmatically, with an audio listener. I also realize this will not affect the non-development build in any way.
two audio listeners in scene whereas I only have one ...
https://www.reddit.com/r/Unity3D/comments/pfwgir/two_audio_listeners_in_scene_whereas_i_only_have/
two audio listeners in scene whereas I only have one enabled. Solved. Close. 2. Posted by 2 days ago. ... I think even if you disable other audio listeners it throws this complaint. I simplified this in my workflow by just creating one camera and audio listener per game session and deleting the other ones :) It's not the most elegant solution ...
Audio is playing even when there is no Audio Listener in ...
https://issuetracker.unity3d.com/issues/audio-is-playing-even-when-there-is-no-audio-listener-in-the-scene
Audio Clip is being played even when there is no Audio Listener component in the scene. Steps to reproduce: 1. Create a new project. 2. Remove Audio Listener component from the Main Camera. 3. Add an Audio Source in the scene with an audio clip attached. 4. Play the scene. Actual Result: Audio is playing in the scene.
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