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3D Audio and Acoustic Environment Modeling. – HeadWize ...
https://headwizememorial.wordpress.com/2018/03/16/3d-audio-and-acoustic-environment-modeling/#:~:text=Many%20sound%20cards%2C%20multimedia%20speakers%2C%20video%20games%2C%20audio,effects%20in%20order%20to%20simulate%20natural%20acoustic%20scenes.
3D Audio and Acoustic Environment Modeling. – …
https://headwizememorial.wordpress.com/2018/03/16/3d-audio-and-acoustic-environment-modeling/
Acoustic environment modeling refers to combining 3D spatial location cues with distance, motion, and ambience cues, to create a complete simulation of an acoustic scene. By simulating the acoustical interactions that occur in the natural world, we can achieve stunningly realistic recreations, above and beyond that possible with just 3D positional control [1].
3D Audio and Acoustic Environment Modeling
http://eletel.p.lodz.pl/programy/sv/publikacje/pdf/6.pdf
new technology called acoustic environment modeling has emerged which combines basic 3D technology with reverberation and other effects in order to simulate natural acoustic scenes. This paper describes the 3D audio and acoustic environment modeling technology developed by Wave Arts, Inc. Wave Arts technology is the result of
CiteSeerX — 3D Audio and Acoustic Environment Modeling
https://citeseerx.ist.psu.edu/viewdoc/summary?doi=10.1.1.8.1665
This paper describes the 3D audio and acoustic environment modeling technology developed by Wave Arts, Inc. Wave Arts technology is the result of extensive research and development by Bill Gardner, a graduate of the MIT Media Lab. Dr. Gardner's research at the Media Lab focussed on the key technologies of 3D audio: binaural synthesis [8,11,13], crosstalk cancellation [9,11-13], …
[PDF] D Audio and Acoustic Environment Modeling | …
https://www.semanticscholar.org/paper/D-Audio-and-Acoustic-Environment-Modeling-Gardner/835a0b28cf9ea881df958cc3648fd68e47a77abc
In addition, a new technology called acoustic environment modeling has emerged which combines basic 3D technology with reverberation and other effects in order to simulate natural acoustic scenes. Recently there has been a proliferation of 3D audio technologies intended for desktop computers.
3D Audio and Virtual Acoustical Environment Synthesis ...
https://link.springer.com/chapter/10.1007/978-1-4419-8644-3_13
Abstract. This chapter discusses the problem and solutions of synthesizing 3D (three dimensional) audio and complex virtual acoustic environments where heavy computation load is required for 3D positioning of multiple sound sources and their respective reflections. Spatial feature extraction and a regularization model for measured head-related transfer functions …
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