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Announcing DSOAL-GW1: 3D Positional ... - Guild Wars Legacy

    https://guildwarslegacy.com/forum/thread/10525-announcing-dsoal-gw1-3d-positional-audio-and-eax-effects-for-everyone/
    DSOAL-GW1 is a fork a DSOAL that has been modified to work with Guild Wars 1. DSOAL is a DirectSound-to-OpenAL compatibility layer that is able to emulate DirectSound3D and EAX in software. Put simply, this makes it possible to activate GW’s “Use 3D Audio Hardware” and “Use EAX” options and to hear GW's sound effects as originally ...

Suggestion: EAX/EFX / OpenAL accelerated 3D ... - Guild …

    https://en-forum.guildwars2.com/topic/24083-suggestion-eaxefx-openal-accelerated-3d-sound-support/
    To the developer team: Would it be doable to add hardware accelerated 3D sound support to Guild Wars 2 via OpenAL? This allows players who have advanced sound cards like the Creative Audigy and X-Fi series to enjoy superb 3D surround sound with EAX effects while offloading the sound processor from the CPU to the APU (Audio Processing Unit on the sound …

Announcing DSOAL-GW1: 3D Positional Audio and EAX Effects ...

    https://www.reddit.com/r/GuildWars/comments/nj6b30/announcing_dsoalgw1_3d_positional_audio_and_eax/
    Guild Wars was originally programmed with three-dimensional audio rendering. 3D audio rendering is the ability of audio sounds to be played as if the audio source was placed in a 3D space: in terms of left/right panning, but also front/rear and distance to the listener.

Tom's Random Tech Blog: Enabling EAX for Guild Wars ...

    https://techbrannock.blogspot.com/2010/06/enabling-eax-for-guild-wars-running-on.html
    Go to sound and check to see if it worked by clicking the boxes for Use 3D Audio Hardware and Use EAX. If they are both greyed out, then you didn't set Alchemy correctly or you didn't set compatibility. If Use 3D Audio is able to be checked but Use EAX is not, then you didn't add the flag -dsound correctly, go back and fix it.

Guild Wars - PCGamingWiki PCGW - bugs, fixes, crashes ...

    https://www.pcgamingwiki.com/wiki/Guild_Wars
    Launch Guild Wars, open "Options" (F11), select the "Sound" tab, and enable "Use 3D Audio Hardware" and "Use EAX". Notes. If Guild Wars does not appear in "Installed Games", manually add it with the "Add" button. Set "Game Title" to something other than "Guild Wars", such as "Guild Wars 1". Set "Location" to "Use Game Path" and paste in the ...

I've been playing this game for 15 years and just figured ...

    https://www.reddit.com/r/GuildWars/comments/no47kl/ive_been_playing_this_game_for_15_years_and_just/
    DSOAL-GW1 is a fork a DSOAL that has been modified to work with Guild Wars 1. DSOAL is a DirectSound-to-OpenAL compatibility layer that is able to emulate DirectSound3D and EAX in software. Put simply, this makes it possible to activate GW’s “Use 3D Audio Hardware” and “Use EAX” options and to hear GW's sound effects as originally ...

Game updates/20060309 - Guild Wars Wiki (GWW)

    https://wiki.guildwars.com/wiki/Game_updates/20060309
    Audio Updates: Improved the performance of the game's audio engine. Added a new slider to the Game Options panel to adjust sound playback quality. Added support for DirectX 3D sound (DS3D) hardware acceleration. User Interface Updates: Added a "Sort by Campaign" option to all skill lists.

Guild Wars problem - 3D Realms Forums

    https://forums.3drealms.com/vb/showthread.php?t=16133
    Also if its a hardware problem, please explain why Guild Wars is the only game to do this....no matter what graphical settings I choose. Because problems with hardware can be unique to one game. I know it sounds strange, but I had a similar problem with Half-life 2.

When you relicrun in HA and don't realise you're ...

    https://www.reddit.com/r/GuildWars/comments/nlt9md/when_you_relicrun_in_ha_and_dont_realise_youre/
    DSOAL-GW1 is a fork a DSOAL that has been modified to work with Guild Wars 1. DSOAL is a DirectSound-to-OpenAL compatibility layer that is able to emulate DirectSound3D and EAX in software. Put simply, this makes it possible to activate GW’s “Use 3D Audio Hardware” and “Use EAX” options and to hear GW's sound effects as originally ...

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