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QSound 3D Audio Technologies

    http://qsound.com/technology/3d-audio.htm#:~:text=%EE%80%803D%EE%80%81%20Positional%20%EE%80%80Audio%EE%80%81%20.%20Q3D%E2%84%A2%20is%20a%20%EE%80%803D%EE%80%81,mixes%20the%20results%20down%20to%20the%20number%20
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The (3D) Sound of Success: X3DAudio and Sound …

    https://www.microsoft.com/en-us/download/details.aspx?id=17627
    XAudio 2 and XACT both abstract their notions of 3D into a separate math library—X3DAudio. This library provides tremendous flexibility for how titles implement 3D, with support for multipoint emitters and multichannel sound sources, independent listener and emitter objects, and transparent calculations that can be utilized, replaced, or enhanced at will by the …

3D sound positioning! – Discord

    https://support.discord.com/hc/en-us/community/posts/360062189672-3D-sound-positioning-
    3D sound positioning! It would be awesome to be able to set different sound positions per role or per user and push those sound setting to each user on the server. It would be awesome to make coms on FPS shooters more subtle and in the corner …

audio - Calculation of sound source position in 3d space ...

    https://stackoverflow.com/questions/12905949/calculation-of-sound-source-position-in-3d-space
    Spatial location of sound sources in a 3D field is a very complex subject and depends on many factors (listener location, loudspeaker locations, source material). The closest to what you're describing is probably Ambisonics, but this needs the listening setup to be Ambisonics too, which is not very common.

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