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About QSound Audio Technology Processes

    http://qsound.com/products/technology.htm#:~:text=A%20basic%203D%20positional%20audio%20processor%20accepts%20a,for%20the%20listener%20at%20a%20specific%20apparent%20location.
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QSound Q3D™ Positional 3D Audio

    http://www.qsound.com/library/Q3D4OEM4_4.PDF
    Positional 3D audio processors are designed to accept multiple arbitrary monophonic audio streams and apply 3D localization filters, resulting in a combined stereo output incorporating positional cues in the form of time, phase and amplitude differentials

3D positional audio and HRTFs - Coding Horror

    https://blog.codinghorror.com/3d-positional-audio-and-hrtfs/
    Your pinnae - the outer parts of your ears - strongly influence sound waves that pass through and bounce off them. 3D game audio uses Head Related Transfer Function (HRTF) algorithms to fake the effects of the pinnae, the head and various listening environments, so that injecting the sound straight into the ear canal can produce the impression of real 3D audio …

What Is Spatial Audio and Is It Different From 3D ...

    https://www.makeuseof.com/what-is-spatial-audio/
    What Is 3D Positional Audio? 3D positional audio is an advanced audio feature seen on many different devices. With the feature, speakers and headphones can manipulate the sound to make it seems like it's coming from in front of you, behind you, above you, and from the left and right. Essentially, the device creates a 3D sound bubble around you. The most common …

audio - Calculation of sound source position in 3d space ...

    https://stackoverflow.com/questions/12905949/calculation-of-sound-source-position-in-3d-space
    I have a 3d vector for a listener position and a 3d vector for a sound source. I also have a 3d vector for the orientation of the listener. I am trying to find the NED (north, east, down) for the position of the source relative to the listener …

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