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AUDIO FOR GAMES - AES | Audio Engineering Society
https://www.aes.org/publications/conferences/downloads/41st-audio-for-games.pdf
Proceedings of the AES 41st International Conference Audio for Games 2–4 February 2011 London, UK Editor Damian Murphy Chair Michael Kelly Organizing committee Becky Stewart, Russell Mason, Steve Martz Pete Harrison Kazutaka Someya First published (CD-ROM): 2011 February This combined PDF edition: 2015 February ISBN: 978-0-937803-79-0
CONFERENCE REPORT - Audio Engineering Society
https://www.aes.org/events/reports/41stConference.pdf
he 41st AES International Conference, Audio for Games, was held at the prestigious headquarters of the British Academy of Film and Television Arts (BAFTA) in the heart of London’s glamorous West End. Just yards away from the bright lights of Pic-cadilly Circus, the brightest lights of the game audio industry gath-
AES 41st Conference: Programme
https://www.aes.org/events/41/programme.cfm
The programme for the AES 41st conference on Audio for Games. ... Football Manager, Wallace & Gromit (DVD game), New International Track & Field, Heavenly Sword and Guitar Hero DLC. Broomhall has chaired many BAFTA Audio Awards and sits on the BAFTA Videogames Committee. He regularly speaks on game audio at seminars and university lectures ...
AUDIO TRANSFORMATION TECHNOLOGIES …
http://mtg.upf.edu/system/files/publications/aes41_AudioTransformationInVideoGames_0.pdf
AES 41st International Conference, London, UK, 2011 February 2–4 1. AUDIO TRANSFORMATION TECHNOLOGIES APPLIED TO VIDEO GAMES. OSCAR MAYOR1, JORDI BONADA1, AND JORDI JANER1. 1Music Technology Group (MTG), Universitat Pompeu Fabra, SPAIN. [email protected] [email protected] [email protected] In this paper we present a set …
An online platform for interactive soundscapes with user ...
http://mtg.upf.edu/node/1927
Conference Paper: Year of Publication: 2011: Conference Name: AES 41st International Conference on Audio for Games: Authors: Janer, J., Kersten S., Schirosa M., & Roma G. Conference Start Date: 02/02/2011: Abstract: A principal role of audio in virtual environments is the creation of a sound ambiance or soundscape.
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