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objective c - 'AudioUnit/AudioUnit.h' file not found ...

    https://stackoverflow.com/questions/11905366/audiounit-audiounit-h-file-not-found
    but when i went to run in on my iphone it came up in the log that in the AUGraph.h with #include AudioUnit/AudioUnit.h and 'AudioUnit/AudioUnit.h' file not found to the right of it. How can i fix this to run it on my phone? objective-c ios …

#include - Arduino Reference

    https://www.arduino.cc/reference/en/language/structure/further-syntax/include/
    LibraryFile.h: when the angle brackets syntax is used, the libraries paths will be searched for the file. LocalFile.h: When the double quotes syntax is used, the folder of the file using the #include directive will be searched for the specified file, then the libraries paths if it was not found in the local path. Use this syntax for header files in the sketch’s folder.

#include directive (C/C++) | Microsoft Docs

    https://docs.microsoft.com/en-us/cpp/preprocessor/hash-include-directive-c-cpp
    #include <stdio.h> The example adds the contents of the file named stdio.h to the source program. The angle brackets cause the preprocessor to search the directories that are specified by the INCLUDE environment variable for stdio.h, after it searches directories that are specified by the /I compiler option.

Tutorial: Decoding Audio - Win32 apps | Microsoft Docs

    https://docs.microsoft.com/en-us/windows/win32/medfound/tutorial--decoding-audio
    In this article. This tutorial shows how to use the Source Reader to decode audio from a media file and write the audio to a WAVE file. The tutorial is based on the Audio Clip sample.. Overview; Header and Library Files; Implement wmain; Write the WAVE File

What does '#include <stdio.h>' really do in a C program ...

    https://stackoverflow.com/questions/19088284/what-does-include-stdio-h-really-do-in-a-c-program
    #include <stdio.h> The preprocessor assumes, it is a standard library header and looks in the system folders first where the compiler has been installed. If instead a programmer defines a function by himself and place the .h file in the current working directory, he would use (note the double quotes) #include "stdio.h"

Differences between #include<windows.h> and #include<afxwin.h>

    https://social.msdn.microsoft.com/Forums/vstudio/en-US/26e2872d-83d9-4908-9b39-9585b78d03a4/differences-between-includeltwindowshgt-and-includeltafxwinhgt
    It uses Win32 internally and builds on top of this. So just like we include windows.h in our Win32 programs, MFC includes it in afxv_w32.h. Even though we do not include afxv_w32.h ourselves, it is done in a nested fashion when we include afxwin.h. windows.h defines a preprocessor macro called _WINDOWS_.

Audio Units (AUv3) MIDI extension – Part 2: C++ | Gene De Lisa

    https://www.rockhoppertech.com/blog/audio-units-auv3-midi-extension-part-2-c/
    When you want to create C++ via XCode, maybe you want to create a .cpp file and a .h file like the books say. You can certainly do that. If you look at the v2 audio unit examples from Apple, that’s what you will see. Here’s is an example from AudioKit’s core classes. But the context we’re in right now is creating an AUv3 audio unit.

Open Sound System - Audio programming

    http://www.4front-tech.com/pguide/audio.html
    Declarations for an audio program: In general all programs using OSS API should include soundcard.h which is a C language header file containing definitions for the API. The other header files to be included are ioctl.h, unistd.h and fcntl.h. Other mandatory declarations for an audio application are file descriptor for the device file and a program buffer which is used to store the …

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