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Audio.hpp Source File (SFML / Learn / 2.5.1 Documentation)
https://www.sfml-dev.org/documentation/2.5.1/Audio_8hpp_source.php
7 // In no event will the authors be held liable for any damages arising from the use of this software.
SFML/Audio.hpp at master · SFML/SFML · GitHub
https://github.com/SFML/SFML/blob/master/include/SFML/Audio.hpp
SFML / include / SFML / Audio.hpp Go to file Go to file T; Go to line L; Copy path Copy permalink . Cannot retrieve contributors at this time. 56 lines (50 sloc) 2.05 KB Raw Blame Open with Desktop View raw View blame ...
Playing a sound (SFML / Learn / 1.6 Tutorials)
https://www.sfml-dev.org/tutorials/1.6/audio-sound.php
Before using any class of the SFML audio package, you have to include its header : #include <SFML/Audio.hpp> As usual, it includes all the headers of the audio classes, as well as the headers of the other modules it needs. In SFML, the class that holds audio samples is sf::SoundBuffer. You can fill it with samples in memory :
c++ - Fatal error: SFML/Graphics.hpp: no such file or ...
https://stackoverflow.com/questions/33071296/fatal-error-sfml-graphics-hpp-no-such-file-or-directory-exists
#include < SFML/Graphics.hpp > #include < SFML/Window.hpp > int main(){ sf::RenderWindow Window; Window.create(sf::VideoMode(800, 600), "SFML"); while(Window.isOpen()){ sf::Event Event; while(Window.pollEvent(Event)){ if(Event.type == sf::Event::Closed) Window.close(); } } }
Playing sounds and music (SFML / Learn / 2.5 Tutorials)
https://www.sfml-dev.org/tutorials/2.5/audio-sounds.php
#include <SFML/Audio.hpp> int main() { sf::SoundBuffer buffer; if (!buffer.loadFromFile("sound.wav")) return -1; ... return 0; } As with everything else, you can also load an audio file from memory (loadFromMemory) or from a custom input stream (loadFromStream). SFML supports the audio file formats WAV, OGG/Vorbis and FLAC.
c++ - "fatal error: SFML/Graphics.hpp: No such file or ...
https://stackoverflow.com/questions/62660465/fatal-error-sfml-graphics-hpp-no-such-file-or-directory
@0x5453 yes there is an SFML folder in include which has Graphics.hpp, Window.hpp and System.hpp. Like I said what confuses me is that I have this similar project with a makefile that's virtually identical and which requires the same SFML includes, and that compiles fine with no issues at all
Errors trying to #include <SFML/Audio.hpp> in ubuntu
https://en.sfml-dev.org/forums/index.php?topic=4770.0
Errors trying to #include <SFML/Audio.hpp> in ubuntu. I posted it in general because it seemed like a platform-related issue rather than audio. Upon further investigation it isn't actually audio related at all - the same kind of thing happens when trying to #include <SFML/Graphics.hpp>, but with a different enumerator.
c++ - May I #include in .hpp files? - Stack Overflow
https://stackoverflow.com/questions/12529119/may-i-include-in-hpp-files
I have a class called A, which has its .cpp and .hpp files. It depends on classes B and C.Now, I'm wondering, should I #include B.hpp and #include C.hpp in A.cpp or A.hpp?I think it would be beneficial for me to #include in the A.hpp file, because I'm creating a vector of B*'s, and I'm not sure that the compiler will know the correct size of B if I only forward declare it (so I …
SFML and Visual Studio (SFML / Learn / 2.5 Tutorials)
https://www.sfml-dev.org/tutorials/2.5/start-vc.php
SFML and Visual Studio Introduction. This tutorial is the first one you should read if you're using SFML with the Visual Studio IDE (Visual C++ compiler).
#include <SFML/Audio.hpp>#include <SFML/Graphics.hpp># ...
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