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HandBrake Documentation — Audio Codecs

    https://handbrake.fr/docs/en/latest/technical/audio-codecs.html
    Advanced Audio Coding (AAC) is one of the most popular formats available in HandBrake and is widly supported by media players and mobile devices. On Linux and Windows, HandBrake uses the FFmpeg AAC encoder. On Mac, HandBrake uses Apple’s CoreAudio AAC encoder.

How to get HandBrake with FDK-AAC for Windows - VideoHelp ...

    https://forum.videohelp.com/threads/383208-How-to-get-HandBrake-with-FDK-AAC-for-Windows
    The Mac version of HandBrake uses Apple’s Core Audio AAC encoder, which is better than FDK but cannot be provided on Windows as its a proprietary library. Fortunately, you can still compile HandBrake from source and enable FDK as an optional compile-time option, this guide will tell you how this can be done for the Windows version of HandBrake:

Handbrake Preference for Stereo AAC Audio: 5.1 Mixdown or ...

    https://forums.macrumors.com/threads/handbrake-preference-for-stereo-aac-audio-5-1-mixdown-or-2-0-track.1983866/
    Handbrake'd file on PC -> Plex Server -> AppleTV 4 -> TV -> Optical out to a soundbar. The relevance of the above is that I have a stereo setup currently, rather than a true surround. When...

Audio Problem in Handbrake — tdcat.com

    https://tdcat.com/tutorials/2015/10/audio-problem-in-handbrake
    An open source front-end to an open source version of the H.264 codec (x.264), Handbrake is all in all a great piece of software. I did a comparison earlier this year between Handbrake and Adobe Media Encoder to see if there were tangible benefits to doing a little more work and investing a little more time in order to use this software. The results were quite …

Better Quality AAC Encoder for Windows · Issue #191 ...

    https://github.com/HandBrake/HandBrake/issues/191
    Yeah. FFmpeg AAC may make this unnecessary eventually but even so, just thinking how much Mac has benefitted from Core Audio AAC and we were initially inclined to reject that also. Obviously it's up to you as the Windows dev. Perhaps @ElectronicWar can give us a better idea what he's thinking.

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