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ios - How to add sound files to your bundle in Xcode ...

    https://stackoverflow.com/questions/46231153/how-to-add-sound-files-to-your-bundle-in-xcode#:~:text=%20Follow%20these%20steps%3A%20%201%20add%20the,on%20show%20in%20Finder.%20If%20the...%20More%20
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ios - How to add sound files to your bundle in Xcode ...

    https://stackoverflow.com/questions/46231153/how-to-add-sound-files-to-your-bundle-in-xcode
    Follow these steps: add the sound files in your project by dragging them to the Xcode sidebar a dialog will appear - check on Copy items needed and add files. to test if files were added properly, in Xcode right-click on any of the …

ios - How to add sound effects to an Xcode project ...

    https://stackoverflow.com/questions/34402169/how-to-add-sound-effects-to-an-xcode-project
    Firstly, thats not how you should be calling your mp3 file, you should be using the av audio player object. NSString *path = [[NSBundle mainBundle] pathForResource:@"3Explosions" ofType:@"mp3"]; NSURL *soundUrl = [NSURL fileURLWithPath:path]; // Create audio player object and initialize with URL to sound …

iOS : How to add sound files to your bundle in Xcode ...

    https://www.youtube.com/watch?v=qHPJ1wSuJDc
    iOS : How to add sound files to your bundle in Xcode? [ Beautify Your Computer : https://www.hows.tech/p/recommended.html ] iOS : How to add sound files to ...

How To Add Resource Files Into Xcode Project And iOS App

    https://www.dev2qa.com/how-to-add-resource-files-into-xcode-project-and-ios-app/
    How To Add Resource Files Into Xcode Project And iOS App. Right-click the Xcode project folder, then click Add Files to ” project name “ menu item in the popup menu list. Then select one or more files that you want to add to the Xcode project. Check Copy items if …

Using Audio - Apple Developer

    https://developer.apple.com/library/archive/documentation/AudioVideo/Conceptual/MultimediaPG/UsingAudio/UsingAudio.html
    To use the features of the Audio Unit framework, add the Audio Toolbox framework to your Xcode project and link against it in any relevant targets. Then add a #import <AudioToolbox/AudioToolbox.h> statement near the top of relevant source files.

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