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Adding Audio to HTML5 Animation - Saola Animate

    https://atomisystems.com/html5-animation/saola-animate-2/add-audio-html5-animation-saola/#:~:text=%20Adding%20Audio%20%201%20Click%20the%20Element,afterward.%20When%20you%20want%20to%20use...%20More%20
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How to Add Sound/Audio Effects in HTML5 Canvas Element ...

    http://www.webspeaks.in/2012/06/how-to-add-soundaudio-effects-in-html5-canvas-element.html
    In HTML5 you can play the sound/audio files using the <audio> element. But you cannot use <audio> element directly while developing your own game or animation. But using JavaScript, you can do it very easily. I have used enough sound effects in my game Beerchaser. To add the sound/audio on your canvas just need to add following lines in JavaScript file: var …

Adding Sound to Canvas Animations - Apple Developer

    https://developer.apple.com/library/archive/documentation/AudioVideo/Conceptual/HTML-canvas-guide/AddingSoundtoCanvasAnimations/AddingSoundtoCanvasAnimations.html
    Adding HTML5 audio to your canvas presentation on the desktop is simple—just include an <audio> tag and use the JavaScript play() method. On iOS, it’s slightly more complicated. Because the user may be viewing your website over a cellular connection, paying for data by the megabyte, and because audio uses a lot of data, Safari on iOS downloads audio …

HTML5 Canvas Game: HTML5 Audio and Finishing Touches

    http://blog.sklambert.com/html5-canvas-game-html5-audio-and-finishing-touches/
    pool[currSound].play(); currSound = (currSound + 1) % size; The sound pool is different from the object pool that we used for game objects in that it doesn’t need to push and pop the sounds from the array. An audio element will play until the end of the track, then set its endedstate to true.

javascript - Audio onclick in canvas HTML5 - Stack Overflow

    https://stackoverflow.com/questions/33794700/audio-onclick-in-canvas-html5
    I am building a musical application in which when an area is pressed, a sound will be produced. However I am unable to link the sound file to my shape on the canvas. I am using the moveTo &amp; l...

HTML Audio - W3Schools

    https://www.w3schools.com/html/html5_audio.asp
    HTML Audio - How It Works. The controls attribute adds audio controls, like play, pause, and volume. The <source> element allows you to specify alternative audio files which the browser may choose from. The browser will use the first recognized format. The text between the <audio> and </audio> tags will only be displayed in browsers that do not support the <audio> element.

7. Working with Audio - HTML5 Canvas [Book]

    https://www.oreilly.com/library/view/html5-canvas/9781449308032/ch07.html
    You can’t physically manipulate audio with HTML5 Canvas as directly as you can video, but many canvas applications can use that extra dimension of sound. Audio is represented by the HTMLAudioElement object manipulated through JavaScript, and by the <audio> tag in HTML5. There is no Canvas API for audio nor, really, is one necessary.

Correctly adding simple sound effects to Animate HTML5 ...

    https://community.adobe.com/t5/animate-discussions/correctly-adding-simple-sound-effects-to-animate-html5-canvas-timeline/m-p/10411778
    this.music = createjs.Sound.play ("music", "none", 0, 0, -1, 0.4); // -1 is to loop and 0.4 is the volume. this.musicBtn.addEventListener ("click", musicToggle.bind (this)); var on = 0; function musicToggle () {. if (on == 0) {. this.musicBtn.musicOff.visible = true; this.music.paused = true; on = 1; } else {.

How to embed audio into Canvas using the t ...

    https://community.canvaslms.com/t5/Canvas-Question-Forum/How-to-embed-audio-into-Canvas-using-the-lt-audio-gt-tag/td-p/166242
    The <audio> tag allows you to upload audio files into the “FILES” folder in Canvas, and then make that audio playable in a Canvas page. Note: The best file type for the web is .mp3. other file types will be troublesome if not impossible to use. So, make sure your audio file is in .mp3 format. Here is the code (edit the green text before you paste it into Canvas. It's easier to …

javascript - MediaStream Capture Canvas and Audio ...

    https://stackoverflow.com/questions/39302814/mediastream-capture-canvas-and-audio-simultaneously
    let videoOrAudioElement = /* your audio source element */; // get the audio track: let ctx = new AudioContext(); let dest = ctx.createMediaStreamDestination(); let sourceNode = ctx.createMediaElementSource(videoOrAudioElement); sourceNode.connect(dest); sourceNode.connect(ctx.destination); let audioTrack = dest.stream.getAudioTracks()[0]; // add …

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