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ALAudioDevice | SoftBank Robotics Developer Center

    https://developer.softbankrobotics.com/nao-naoqi-2-1/naoqi-developer-guide/naoqi-framework/naoqi-apis/naoqi-audio/alaudiodevice
    ALAudioDevice is based on the standard Linux ALSA (Advanced Linux Sound Library) library to communicate with NAO’s sound driver and subsequently to microphones and speakers. Any NAOqi module can send data to NAO’s loudspeakers by calling, when needed, one of the two appropriate ALAudioDevice methods.

ALAudioDevice — Aldebaran 2.1.4.13 documentation

    http://doc.aldebaran.com/2-1/naoqi/audio/alaudiodevice.html
    ALAudioDeviceis based on the standard Linux ALSA (Advanced Linux Sound Library) library to communicate with NAO’s sound driver and subsequently to microphones and speakers. Any NAOqi module can send data to NAO’s loudspeakers by calling, when needed, one of the two appropriate ALAudioDevice methods.

ALAudioDevice — NAO Software 1.12 documentation

    https://www.cs.cmu.edu/~cga/nao/doc/reference-documentation/naoqi/audio/alaudiodevice.html
    ALAudioDeviceis based on the standard linux ALSA (Advanced Linux Sound Library) library to communicate with NAO’s sound driver and subsequently to microphones and speakers. Any NAOqi module can send data to NAO’s loudspeakers by calling, when needed, one of the two appropriate ALAudioDevice methods.

ALAudioDevice | SoftBank Robotics Developer Center

    https://developer.softbankrobotics.com/nao6/naoqi-developer-guide/naoqi-apis/naoqi-audio/alaudiodevice
    ALAudioDevice is based on the standard Linux ALSA (Advanced Linux Sound Library) library to communicate with NAO’s sound driver and subsequently to microphones and speakers. Any NAOqi module can send data to NAO’s loudspeakers by calling, when needed, one of the two appropriate ALAudioDevice methods.

ALAudioDevice API | SoftBank Robotics Developer Center

    https://developer.softbankrobotics.com/nao6/naoqi-developer-guide/naoqi-apis/naoqi-audio/alaudiodevice/alaudiodevice-api
    void ALAudioDeviceProxy:: setFileAsInput ( const std::string& fileName ) This method notifies ALAudioDevice that audio inputs should be read in the specified file instead. The specified sound file must be a .wav file containing 48000Hz, 16bits, 4 channels interleaved signals. fileName – Absolute path of the file.

Steam Community :: Guide :: Enable 3D Surround Sound for ...

    https://steamcommunity.com/sharedfiles/filedetails/?id=230642515
    Find the section starting with [ALAudio.ALAudioDevice] Under this section, change the DeviceName line to read: DeviceName=OpenAL Soft. Save the file. If you modify (or even look at) your options in the game, it will probably reset this tweak so make sure that you've already got everything set up the way you want it.

ALAudioDevice API — Aldebaran 2.1.1.16 documentation

    http://bx.psu.edu/~thanh/naoqi/naoqi/audio/alaudiodevice-api.html
    void ALAudioDeviceProxy::closeAudioInputs()¶. Deprecated since version 1.22: due to technical improvements, closing the audio is not necessary anymore. Closes the audio device used for capture by ALAudioDevice.This method is useful to allow an external program (e.g. arecord) to access the input device of the robot.Note however that a call to this method will prevent every …

NaoQi Module Page : ALAudioDevice

    https://twoq.gitee.io/naoqi.net/bluedoc/ALAudioDevice.html
    The ALAudioDevice module allows other modules to access to the sound data of the nao's microphones, and to send sound toward its loudspeakers The way to receive or send the audio data depends whether the modules are local (dynamic library) or remote (executable). Methods

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