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ALLEGRO_AUDIO_STREAM - Allegro 5 Manual
https://www.allegro.cc/manual/5/allegro_audio_stream
ALLEGRO_AUDIO_STREAM typedef struct ALLEGRO_AUDIO_STREAM ALLEGRO_AUDIO_STREAM; Introduced in 5.0.0. An ALLEGRO_AUDIO_STREAM object is used to stream generated audio to the sound device, in real-time. This is done by reading from a buffer, which is split into a number of fragments.
Audio stream routines - Allegro
https://www.allegro.cc/manual/4/api/audio-stream-routines/
Read chapter "Structures and types defined by Allegro" for the internals of the AUDIOSTREAM structure. play_audio_stream - Creates a new audio stream and starts playing it. stop_audio_stream - Destroys an audio stream when it is no longer required. get_audio_stream_buffer - Tells you if you need to fill the audiostream or not.
al_load_audio_stream - Allegro 5 Manual
https://www.allegro.cc/manual/5/al_load_audio_stream
al_load_audio_stream ALLEGRO_AUDIO_STREAM * al_load_audio_stream (const char * filename, size_t buffer_count, unsigned int samples) Introduced in 5.0.0. Loads an audio file from disk as it is needed. Unlike regular streams, the one returned by this function need not be fed by the user; the library will automatically read more of the file as it is needed.
al_create_audio_stream - Allegro 5 Manual
https://www.allegro.cc/manual/5/al_create_audio_stream
al_create_audio_stream ALLEGRO_AUDIO_STREAM * al_create_audio_stream (size_t fragment_count, unsigned int samples, unsigned int freq, ALLEGRO_AUDIO_DEPTH depth, ALLEGRO_CHANNEL_CONF chan_conf) Introduced in 5.0.0. Creates an ALLEGRO_AUDIO_STREAM.The stream will be set to play by default. It will feed audio data …
man ALLEGRO_AUDIO_STREAM (1): Allegro 5 API
https://manpages.org/allegro_audio_stream
An ALLEGRO_AUDIO_STREAM object is used to stream generated audio to the sound device, in real-time. This is done by reading from a buffer, which is split into a number of fragments. Whenever a fragment has finished playing, the user can refill it with new data.
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