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An audio processing library for game development in flash
https://www.researchgate.net/publication/224606933_An_audio_processing_library_for_game_development_in_flash
Recently, Migneco et al. [19] have developed an audio processing library called " ALF " for the Adobe Flash platform. ALF provides developers means to …
(PDF) An audio processing library for game development …
https://www.academia.edu/1204179/An_audio_processing_library_for_game_development_in_Flash
An Audio Processing Library for Game Development in Flash August 27th, 2009 Ray Migneco, Travis Doll, Jeff Scott,Youngmoo Kim, Christian Hahn and Paul Diefenbach Music and Entertainment Drexel University Technology Lab Research and Play Lab Philadelphia, PA, USA Tuesday, October 6, 2009 Motivation • Recent popularity of music-based games ‣ Guitar Hero, …
An audio processing library for game development in flash
https://www.infona.pl/resource/bwmeta1.element.ieee-art-000005293603
Taking advantage of features recently added to the platform, including dynamic audio control and C-compilation for near-native performance, we have developed the audio processing library for Flash (ALF), providing developers with a library of common audio processing routines and affording Web games with a degree of sound interaction previously available only on console …
C++ Audio Library Options (2018) - Superpowered
https://superpowered.com/audio-library-list
PortAudio is an open-source cross-platform audio library for managing audio input/output. 13. RtAudio. RtAudio is a set of C++ classes that provide a common API for realtime audio input/output. 14. SoLoud. SoLoud is a C/C++ audio engine for games with audio players, sample playback and filters.
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