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Android Audio's 10 Millisecond Problem: The Android Audio ...

    https://superpowered.com/androidaudiopathlatency#:~:text=Audio%20in%20Android%E2%80%99s%20native%20layer%20%28Android%20NDK%29%20is,Mixer%E2%80%9D%20path%20for%20both%20audio%20input%20and%20output.
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Android Audio's 10 Millisecond Problem: The Android …

    https://superpowered.com/androidaudiopathlatency
    How Android's 10 Millisecond Problem and Android Audio Path Latency Impacts App Developers and Android OEMs. Even though music apps make up only 3% of all downloads in the iOS App Store, the Music app category is the 3rd highest revenue generating app category after Games and Social Networking. Which suggests that music apps monetize ...

Android Developers Blog: An update on Android's audio latency

    https://android-developers.googleblog.com/2021/03/an-update-on-androids-audio-latency.html
    The latency introduced by tapping the touch screen is anywhere from 10-35ms, with 20ms being fairly typical on modern Android devices. To estimate tap-to-tone latency given round-trip latency, you can subtract the audio input latency (typically 5ms), and add the touch latency (typically 20ms). In other words, add 15ms to the round-trip latency.

Android Audio Latency Problem Just Got Worse : Android

    https://www.reddit.com/r/Android/comments/79npik/android_audio_latency_problem_just_got_worse/
    There is a bug in Android 8.0 where requesting a stereo recording stream can result in sub-optimal latency. This bug only affects apps which attempt to record in stereo; apps recording in mono are unaffected. The majority of Android phones are only capable of recording in mono as they have a single microphone and a single input through the TRRS jack. This bug will be fixed …

Android Audio Latency Workarounds - Stack Overflow

    https://stackoverflow.com/questions/4200406/android-audio-latency-workarounds
    Android: sound API (deterministic, low latency) covers the tradeoffs pretty well. TL;DR: NDK gives you a minor benefit because the threads can run at higher priority, but this benefit is meaningless pre-Jellybean because the entire audio system is tuned for Java. The Galaxy Nexus running 4.1 can get fairly close to 30ms of output latency.

Audio latency | Android NDK | Android Developers

    https://developer.android.com/ndk/guides/audio/audio-latency
    android.hardware.audio.low_latency indicates a continuous output latency of 45 ms or less. android.hardware.audio.pro indicates a continuous round-trip latency of 20 ms or less. The criteria for reporting these flags is defined in the CDD in sections 5.6 Audio Latency and 5.10 Professional Audio.

High audio latency · Issue #147 · mupen64plus-ae ...

    https://github.com/mupen64plus-ae/mupen64plus-ae/issues/147
    Latency is less a problem with the app, and more of an Android + hardware issue. The problem is worse depending on the device (my current Galaxy Nexus, for example, is much worse than my old Droid X). To be honest I have no idea how Yongzh would be able to get around the problem for N64oid.

Oboe audio library | Android Developers

    https://developer.android.com/games/sdk/oboe
    Achieve the lowest latency. Oboe helps your application achieve the lowest-possible audio latency for a given device and Android version combination. Use the best available native library. On devices running Android API 8.1 (API level 27) and higher, Oboe uses AAudio. For devices running lower versions, Oboe uses OpenSL ES. Avoid audio bugs.

Unity Audio Problems - Game Torrahod

    https://gametorrahod.com/unity-audio-problems/
    Effects on Android. I thought it would be depending on devices, but as far as I was reported, Best Latency = 256, Good Latency = 512, Best Performance = 1024 regardless of devices. This cause problems when some device couldn't handle 256 when you use Best Latency for the build.

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