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Decode mp3 to pcm, and play with audiotrack in Google …

    https://stackoverflow.com/questions/19025977/decode-mp3-to-pcm-and-play-with-audiotrack-in-google-android
    int count = 512 * 1024; // 512 kb // byte[] byteData = null; // byteData = new byte[(int)count]; //we can decode correct byte data here byte[] byteData = null; byteData = decode_path(filePath, 0, 20000); File file = null; file = new File(filePath); FileInputStream in = null; try { in = new FileInputStream( file ); } catch (FileNotFoundException e) { e.printStackTrace(); } …

Android Audio: Play an MP3 file on an AudioTrack « Mind ...

    https://mindtherobot.com/blog/624/android-audio-play-an-mp3-file-on-an-audiotrack/
    Here’s a piece of code that uses the JLayer API to load some PCM data from an MP3: public static byte[] decode(String path, int startMs, int maxMs) throws IOException, com.mindtherobot.libs.mpg.DecoderException { ByteArrayOutputStream outStream = new ByteArrayOutputStream(1024); float totalMs = 0; boolean seeking = true; File file = new …

Decode MP3 audio data to PCM audio format in android

    https://android-developers.narkive.com/oEJU62LV/decode-mp3-audio-data-to-pcm-audio-format-in-android
    AudioTrack(as it takes PCM data as input.) instead of passing my MP3 ... That it how they take mp3 data and decode it to pcm and then pass it on to the hardware thru the ... Search results for 'Decode MP3 audio data to PCM audio format in android' (newsgroups and mailing lists) 21 replies [PLUG] Converting audio files ...

MP3 to PCM decoding · Issue #5416 · google/ExoPlayer · …

    https://github.com/google/ExoPlayer/issues/5416
    Is it possible to decode mp3 file to pcm raw data using exoplayer library and play it via android.media.AudioTrack? The text was updated successfully, but these errors were encountered: We are unable to convert the task to an issue at this time.

Android Audio: Play a WAV file on an AudioTrack « Mind The ...

    https://mindtherobot.com/blog/580/android-audio-play-a-wav-file-on-an-audiotrack/
    That is because advanced formats such as MP3 have very sophisticated ways of compressing audio based on dropping parts of the sound that our brain doesn’t pay much attention to. However, most low-level audio APIs including Android’s AudioTrack can only accept linear PCM. That’s why if we can’t keep the entire sample in memory, we have ...

Android audio system: from Audiotrack to Audioflinger ...

    https://www.programmerall.com/article/53291152959/
    The difference between the two is that MediaPlayer can play a plurality of formats, such as MP3, FLAC, WMA, OGG, WAV, etc., and Audiotrack can only play the decoded PCM data stream. From the above Android audio system Architecture View: MediaPlayer The corresponding audio decoder and an audiotrack are created in the Native Layer.

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