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Android Tone Generator · GitHub

    https://gist.github.com/slightfoot/6330866#:~:text=Android%20Tone%20Generator%20Raw%20gistfile1.java%20%2F%2F%20Usage%3A%20%2F%2F,tone%20%3D%20generateTone%20%28440%2C%20250%29%3B%20%2F%2F%20tone.play%20%28%29%3B
    none

Android Tutorial => Generate tone of a specific frequency

    https://riptutorial.com/android/example/28432/generate-tone-of-a-specific-frequency
    To play a sound of with a specific tone,we first have to create a sine wave sound.This is done in the following way. final int duration = 10; // duration of sound final int sampleRate = 22050; // Hz (maximum frequency is 7902.13Hz (B8)) final int numSamples = duration * sampleRate; final double samples [] = new double [numSamples]; final short buffer [] = new short [numSamples]; …

android - Generating frequency with AudioTrack - Stack ...

    https://stackoverflow.com/questions/26100614/generating-frequency-with-audiotrack
    I want to be able to generate a tone. As far as I understood there's some kind of formula involving SIN to generate the tone. This line generates the noise: rnd.nextBytes(noiseData); I tried to assign specific value manually to all array elements, but then there's no sound. I found a code that generates a tone, but it doesn't stream it.

Android Tone Generator · GitHub

    https://gist.github.com/slightfoot/6330866
    // AudioTrack tone = generateTone(440, 250); // tone.play(); // private AudioTrack generateTone(double freqHz, int durationMs) {int count = (int)(44100.0 * 2.0 * (durationMs / …

android - uninitialized AudioTrack exception when I try to ...

    https://stackoverflow.com/questions/7497598/uninitialized-audiotrack-exception-when-i-try-to-generate-tone-on-22nd-time
    You could create one single AudioTrack in the onCreate of your app and then call audioTrack.play() on app start, and then just write data into it on button presses.. Also, in my experience with AudioTrack, if I try to play more than one AudioTrack simultaneously, it creates a really bad, choppy sound and there is lag.. You could consider pre-recording sounds and using …

Marble Mice: Generate And Play A Tone In Android

    https://marblemice.blogspot.com/2010/04/generate-and-play-tone-in-android.html
    void genTone () {. // fill out the array. for (int i = 0; i < numSamples; ++i) {. sample [i] = Math.sin (2 * Math.PI * i / (sampleRate/freqOfTone)); } // convert to 16 bit pcm sound array. // assumes the sample buffer is normalised. int idx = 0; for (double dVal : sample) {.

ToneGenerator - Android Developers

    https://developer.android.com/reference/android/media/ToneGenerator
    BaseColumns; CalendarContract.AttendeesColumns; CalendarContract.CalendarAlertsColumns; CalendarContract.CalendarCacheColumns; CalendarContract.CalendarColumns

How to Play an arbitrary tone in Android using Kotlin?

    https://www.tutorialspoint.com/how-to-play-an-arbitrary-tone-in-android-using-kotlin
    How to Play an arbitrary tone in Android using Kotlin? Kotlin Apps/Applications Mobile Development. This example demonstrates how to Play an arbitrary tone in Android using Kotlin. Step 1 − Create a new project in Android Studio, go to File ⇒ New Project and fill all required details to create a new project. Step 2 − Add the following code to …

Android Tutorial => AudioTrack

    https://riptutorial.com/android/topic/9155/audiotrack
    Learn Android - AudioTrack. Get monthly updates about new articles, cheatsheets, and tricks.

cordova-plugin-tonegenerator/ToneGenerator.java at …

    https://github.com/sdesalas/cordova-plugin-tonegenerator/blob/master/src/android/ToneGenerator.java
    audioTrack. play(); while (isRunning) {int amp = volume * 128; double fr = frequency * 1.0; for (int i = 0; i < buffsize; i ++) {samples[i] = (short) (amp * Math. sin(ph)); ph += twopi * fr / sampleRate;} audioTrack. write(samples, 0, buffsize);} audioTrack. stop(); audioTrack. release();}}; t. start();} // If error notify consumer: catch (Exception ex) {return 0;} return 1;} /** * …

frequency tone generator plays wrong sound - Tutorial Guruji

    https://www.tutorialguruji.com/android/frequency-tone-generator-plays-wrong-sound/
    int idx = 0; for (final double dVal : sample) { // scale to maximum amplitude final short val = (short) ((dVal * 32767)); // in 16 bit wav PCM, first byte is the low order byte generatedSnd[idx++] = (byte) (val & 0x00ff); generatedSnd[idx++] = (byte) ((val & 0xff00) >>> 8); } } void playSound(){ final AudioTrack audioTrack = new …

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