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android - AudioTrack, SoundPool or MediaPlayer Which ...
https://stackoverflow.com/questions/13527134/audiotrack-soundpool-or-mediaplayer-which-should-i-use#:~:text=SoundPool%20-%20Good%20for%20short%20audio%20effects%20or,Push%20and%20pull%20byte%20data%20to%20the%20channel.
android - AudioTrack, SoundPool or MediaPlayer Which ...
https://stackoverflow.com/questions/13527134/audiotrack-soundpool-or-mediaplayer-which-should-i-use
SoundPool - Good for short audio effects or clips. Stored uncompressed in memory, 1MB limit. Clips must be fully loaded before playing. Supports volume and speed control, looping, simultaneous sounds, priorities. AudioTrack - Lowest-level audio API on Android. It provides a channel you can configure.
Android Native Audio Primer for Unity Developers
https://gametorrahod.com/android-native-audio-primer-for-unity-developers/
Android Native Audio (SoundPool) vs Native Audio (OpenSL ES) Armed with all the knowledges about (native) AudioTrack , we are now ready to learn what SoundPool (And in turn Christopher Create’s “Android Native Audio” ) really do, in a way comparable with Native Audio.
Android Audio: Problems, Hidden Limitations and OpenSL ES ...
https://mindtherobot.com/blog/555/android-audio-problems-hidden-limitations-and-opensl-es/
As you can see, these issues together might create enough pain for developers who expect SoundPool to do what it promises. Combined with the AudioTrack issues described above, non-trivial low-latency audio on Android becomes a real headache, and this is an area in which the platform is quite backwards compared to iPhone.
SoundPool in Android with Examples - GeeksforGeeks
https://www.geeksforgeeks.org/soundpool-in-android-with-examples/
SoundPool class is used to play short repeating sound whereas MediaPlayer class is used to play longer clips like music. It uses a MediaPlayer service to decode the audio. Forex:- A game consists of several levels of play. For each level, there is a set of unique sounds that are used only by that level. For that, we used the SoundPool class todo our work. So learning …
AudioTrack | Android Developers
https://developer.android.com/reference/android/media/AudioTrack
AudioTrack | Android Developers. Language English Bahasa Indonesia Español – América Latina Português – Brasil 中文 – 简体 日本語 한국어. Documentation. Overview Guides Reference Samples Design & Quality. Platform. Android Studio. Google Play. Jetpack. Kotlin.
Android High Performance Audio APIs 🥁 | by Petr Kubáč ...
https://medium.com/ackee/android-high-performance-audio-apis-aacab3c581a5
I think that AudioTrack is a perfect introductory API to start working with raw audio on Android. Having all the high performance features available, but remaining still in the Java layer.. OpenSL ES
Android Native Audio Primer for Unity Developers | by ...
https://medium.com/@5argon/androids-native-audio-primer-for-unity-developers-65acf66dd124
Later on, when you learned about native AudioTrack and how Native Audio do it, we will come back to SoundPool vs Native Audio again because in essence Native Audio is trying to reinvent the wheel ...
【Android】音声を再生するには - プログラム の超個人的なメモ
https://dk521123.hatenablog.com/entry/2020/07/18/000000
手順. 1)SoundPoolのインスタンスを生成する 2)load ()で音声ファイルを読み込み、サウンドIDを取得する 3)play ()に2)のサウンドIDを渡して、再生する 4)release ()でSoundPoolのリソースを開放する. MainActivity.kt. import android.content.DialogInterface import android.media ...
AudioTrack - Android SDK | Android Developers
https://www.mit.edu/afs.new/sipb/project/android/docs/reference/android/media/AudioTrack.html
The AudioTrack class manages and plays a single audio resource for Java applications. It allows streaming PCM audio buffers to the audio hardware for playback. This is achieved by "pushing" the data to the AudioTrack object using one of the write (byte [], int, int) and write (short [], int, int) methods. An AudioTrack instance can operate ...
AudioTrack, SoundPool oder MediaPlayer Was soll ich ...
https://www.viresist.org/android-tutorials/audiotrack-soundpool-oder-mediaplayer-was-soll-ich-verwenden/
SoundPool – Gut für kurze Audioeffekte oder Clips. Unkomprimiert im Speicher gespeichert, 1 MB-Grenze. Clips müssen vor dem Abspielen vollständig geladen werden. Unterstützt Lautstärke- und Geschwindigkeitsregelung, Schleifen, simultane Sounds, Prioritäten. AudioTrack – Audio-API der niedrigsten Ebene auf Android. Es bietet einen ...
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