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Implement custom Android's libaudio.so or "how does …
https://stackoverflow.com/questions/14446617/implement-custom-androids-libaudio-so-or-how-does-audio-work-on-android
I found out, that some market-apps, like "AlsaMixer" or "MixGet with ALSA", put a library called "libaudio.so" into "/system/lib/" (with user-assistance). I wondered what's happening and after searching a while, it seems that every Android-company can create a libaudio.so which implemented a certain C++-interface and put it into that path.
Configure your build | Android Developers
https://developer.android.com/studio/build/
The Android build system compiles app resources and source code, and packages them into APKs or Android App Bundles that you can test, deploy, sign, and distribute. Android Studio uses Gradle, an advanced build toolkit, to automate and manage the build process, while allowing you to define flexible custom build configurations.
GitHub - google/oboe: Oboe is a C++ library that makes it ...
https://github.com/google/oboe
Oboe is a C++ library which makes it easy to build high-performance audio apps on Android. It was created primarily to allow developers to target a simplified API that works across multiple API levels back to API level 16 (Jelly Bean). Features. Compatible with API 16 onwards - runs on 99% of Android devices
"error: audio.primary.msm8998: LOCAL_COPY_HEADERS …
https://github.com/crdroidandroid/android/issues/57
Please seek building support in dedicated forums like xda or telegram Github issues is for source code issues in general. Thank you, but I thought this repo is for everything while I'm building crDroid ROM.
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