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AudioBytes | Google Play services | Google Developers
https://developers.google.com/android/reference/com/google/android/gms/nearby/messages/audio/AudioBytes
A message that will be sent directly over near-ultrasound audio. The payload can be an arbitrary byte[] array limited in size as given by MAX_SIZE.. Use this in combination with the Messages API to send or receive data over audio. For instance, the toMessage() method can be used to fetch a Nearby Message object for a Messages.publish(GoogleApiClient, Message) call.
How to play audio from byte[]
https://social.msdn.microsoft.com/Forums/en-US/0251a544-e442-4866-bffc-0a78c1f85bbf/how-to-play-audio-from-byte
This is a sample for native Android. If you want to play bytes on Android try to create a dependency service like: [assembly: Dependency(typeof(MediaManagerImplementation))]namespace App.Droid{ public class MediaManagerImplementation : IMediaManager { MediaPlayer currentPlayer; public void …
Sound Byte Remote Control - Apps on Google Play
https://play.google.com/store/apps/details?id=com.blackcatsystems.soundbytecontrol&hl=en_US&gl=US
Run the Sound Byte Control app on your Android device. It will try to connect to your copy of Sound Byte and fail, because it hasn't been configured yet. Change the IP address to match that displayed after Local in the Remote Port Settings window in Sound Byte. Change the Port number to match that set in the same window.
Android Audio - Xamarin | Microsoft Docs
https://docs.microsoft.com/en-us/xamarin/android/app-fundamentals/android-audio
Writing the audio buffer to the AudioTrack starts the playback: C# void PlayAudioTrack(byte[] audioBuffer) { AudioTrack audioTrack = new AudioTrack ( // Stream type Stream.Music, // Frequency 11025, // Mono or stereo ChannelOut.Mono, // Audio encoding Android.Media.Encoding.Pcm16bit, // Length of the audio clip. audioBuffer.Length, // Mode.
Playing Sounds in Android - DZone Mobile
https://dzone.com/articles/playing-sounds-android
Whether you created a game and would like to add sound effects, or play music from your application, Android gives you a couple of options to do …
Audio (not) playing in Android app - Uptech
https://www.uptech.team/blog/fix-audio-not-playing-in-android-app
First, let’s make a quick coverage of what Android has to handle audio playing. MediaPlayer. It’s the simplest and most used Android class that allows you to play audio and video. We won’t speak of the video specifics, as it’s beyond our topic, only about the audio part. SoundPool. An Android class I discovered when working on this problem.
How to play audio file in Android | en.proft.me
https://en.proft.me/2018/05/8/how-play-audio-file-android/
private void playSound(final int soundID) { playingThread = new Thread(new Runnable() { public void run() { int minBufferSize = AudioTrack.getMinBufferSize(44100, STEREO, PCM_16BIT); AudioTrack audioTrack = new AudioTrack(STREAM, 44100, STEREO, PCM_16, BUFSZ, STREAM); audioTrack.play(); int i = 0; int bufferSize = 512; byte [] buffer = new …
[Question:] Byte array as an audio source. · Issue #11 ...
https://github.com/Orfium/RxMusicPlayer-android/issues/11
public class ByteArrayExoPlayer { public Uri getUri(byte[] data) { try { URL url = new URL(null, "bytes:///audio", new BytesHandler(data)); return Uri.parse(url.toURI().toString()); } catch (MalformedURLException e) { throw new RuntimeException(e); } catch (URISyntaxException e) { throw new RuntimeException(e); } } public static void playback(Context context, byte[] …
Given a byte array, how do I play its sound? : javahelp
https://www.reddit.com/r/javahelp/comments/4l3q5v/given_a_byte_array_how_do_i_play_its_sound/
byte[] data = ... //If you're loading from a file you can just store the format as an AudioInputStream object = Audiosystem.getAudioInputStream(...) then // call object.getFormat() which will return a AudioFormat object AudioFormat format = new AudioFormat(AudioFormat.Encoding.PCM_SIGNED, 44100.0f, 16, 1, 2, 44100.0f, false);
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