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AudioRecord.Read Method (Android.Media) | Microsoft Docs
https://docs.microsoft.com/en-us/dotnet/api/android.media.audiorecord.read#:~:text=Reads%20audio%20data%20from%20the%20audio%20hardware%20for,%28byte%5B%5D%20audioData%2C%20int%20offsetInBytes%2C%20int%20sizeInBytes%2C%20int%20readMode%29%3B
Record MIC sound into byte array in android - Stack …
https://stackoverflow.com/questions/16546149/record-mic-sound-into-byte-array-in-android
*/ try { int N = AudioRecord.getMinBufferSize(8000,AudioFormat.CHANNEL_IN_MONO,AudioFormat.ENCODING_PCM_16BIT); recorder = new AudioRecord(AudioSource.MIC, 8000, AudioFormat.CHANNEL_IN_MONO, AudioFormat.ENCODING_PCM_16BIT, N*10); short[] buff = new short1089347; …
AudioRecord.Read Method (Android.Media) | Microsoft …
https://docs.microsoft.com/en-us/dotnet/api/android.media.audiorecord.read
Reads audio data from the audio hardware for recording into a byte array. C#. [Android.Runtime.Register ("read", " ( [BIII)I", "GetRead_arrayBIIIHandler", ApiSince=23)] public virtual int Read (byte[] audioData, int offsetInBytes, int sizeInBytes, int readMode);
java - Android audio recording using AudioRecord and ...
https://codereview.stackexchange.com/questions/201475/android-audio-recording-using-audiorecord-and-bytebuffer
Is it right to set the byte ordering to native order? Will this work with every device? Also, is there anything wrong in my code that would potentially mess up the quality of the audio? Sorry if my questions sound silly, i'm relatively new to android/java development/audio processing, so please bear with me. Thanks
Recording Audio on Android with Examples - Dolby.io
https://dolby.io/blog/recording-audio-on-android-with-examples/
private void writeAudioData(String fileName) { // to be called in a Runnable for a Thread created after call to startRecording() byte[] data = new byte[BUFFER_SIZE_RECORDING/2]; // assign size so that bytes are read in in chunks inferior to AudioRecord internal buffer size FileOutputStream outputStream = null; try { outputStream = new FileOutputStream(fileName); …
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