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The Audio Unit - Apple Developer
https://developer.apple.com/library/archive/documentation/MusicAudio/Conceptual/AudioUnitProgrammingGuide/TheAudioUnit/TheAudioUnit.html
The audio unit you build in Tutorial: Building a Simple Effect Unit with a Generic View makes use of all three of these methods: GetParameterInfo, GetParameter, and SetParameter. An audio unit sometimes needs to invoke a value change for one of its parameters. It might do this in response to a change (invoked by a view or host) in another parameter.
App Extension Programming Guide: Audio Unit
https://developer.apple.com/library/archive/documentation/General/Conceptual/ExtensibilityPG/AudioUnit.html
The audio unit itself is a custom plug-in in which you implement an audio creation or an audio processing algorithm. You build the audio unit using the Audio Unit framework, whose APIs are described in Audio Unit Framework Reference. (Designing and building audio units is not covered in the current document, which instead explains how to incorporate an audio unit into …
Audio Unit Development Fundamentals - Apple Developer
https://developer.apple.com/library/archive/documentation/MusicAudio/Conceptual/AudioUnitProgrammingGuide/AudioUnitDevelopmentFundamentals/AudioUnitDevelopmentFundamentals.html
Choose an audio unit from the pop-up. To follow this example, choose the AUParametricEQ audio unit from the Apple submenu. (This audio unit, supplied as part of OS X, is a single-band equalizer with controls for center frequency, gain, and Q.) AU Lab asks the Component Manager to instantiate the audio unit you have chosen.
Introduction - Apple Developer
https://developer.apple.com/library/archive/documentation/MusicAudio/Conceptual/AudioUnitProgrammingGuide/Introduction/Introduction.html
For current information about the audio unit V3 API, refer to Audio Unit Framework Reference and to the Audio Unit chapter in App Extension Programming Guide. As a hobbyist or a computer science student, you can design and build your own audio units to make applications like GarageBand do new things with sound.
The Audio Unit View - Apple
https://developer.apple.com/library/archive/documentation/MusicAudio/Conceptual/AudioUnitProgrammingGuide/TheAudioUnitView/TheAudioUnitView.html
The audio unit makes its frequency response data available to the custom view by declaring a custom property. The audio unit keeps the value of its custom property up to date. The custom view queries the audio unit’s custom property to draw the frequency response curve. 7. Option-click the audio unit name in the Effects row.
Using Audio - Apple Developer
https://developer.apple.com/library/archive/documentation/AudioVideo/Conceptual/MultimediaPG/UsingAudio/UsingAudio.html
Appendix: Audio Unit Class Hierarchy - Apple Developer
https://developer.apple.com/library/archive/documentation/MusicAudio/Conceptual/AudioUnitProgrammingGuide/AudioUnitClassHierarchy/AudioUnitClassHierarchy.html
This appendix describes the Core Audio SDK audio unit class hierarchy, including starting points for common types of audio units. Core Audio SDK Audio Unit Class Hierarchy. The following figure illustrates the main classes and class relationships in the Core Audio SDK audio unit class hierarchy, for Core Audio SDK v1.4.3. Figure 6-1 Core Audio SDK audio unit class hierarchy …
Work with Audio Units plug-ins in Logic Pro - Apple Support
https://support.apple.com/guide/logicpro/work-with-audio-units-plug-ins-in-logic-pro-lgcp22a0dab0/mac
Set pre-fader metering in Logic Pro. Set channel strip input formats. Set channel strip pan or balance positions. Mute and solo channel strips. Work with plug-ins. Plug-ins overview. Add, remove, move, and copy plug-ins. Insert a plug-in on a track using drag and drop. Activate plug-ins on inactive channels.
Audio Unit Programming Guide | PDF | Xcode | Mac Os
https://pt.scribd.com/document/173737527/Audio-Unit-Programming-Guide
Audio Unit Programming Guide - Free ebook download as PDF File (.pdf), Text File (.txt) or read book online for free.
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