We have collected the most relevant information on Apple Audio Units Programming. Open the URLs, which are collected below, and you will find all the info you are interested in.


The Audio Unit - Apple Developer

    https://developer.apple.com/library/archive/documentation/MusicAudio/Conceptual/AudioUnitProgrammingGuide/TheAudioUnit/TheAudioUnit.html
    Typically, you will need just a single input bus and a single output bus in an audio unit. When you create an effect unit by subclassing the AUEffectBase class, you get one input and one output bus by default. Your audio unit can specify additional buses by overriding the main class’s constructer.

App Extension Programming Guide: Audio Unit - Apple …

    https://developer.apple.com/library/archive/documentation/General/Conceptual/ExtensibilityPG/AudioUnit.html
    There are four audio unit types you can choose from, according to the role for your app extension: For audio creation: A generator unit creates audio according to a digital signal processing (DSP) algorithm that you... For audio modification: An effect unit modifies audio according to a DSP ...

Introduction - Apple Developer

    https://developer.apple.com/library/archive/documentation/MusicAudio/Conceptual/AudioUnitProgrammingGuide/Introduction/Introduction.html
    For current information about the audio unit V3 API, refer to Audio Unit Framework Reference and to the Audio Unit chapter in App Extension Programming Guide. As a hobbyist or a computer science student, you can design and build your own audio units to make applications like GarageBand do new things with sound.

Audio Unit - Apple Developer

    https://developer.apple.com/documentation/audiounit
    Overview. The Audio Unit framework provides interfaces for hosting either version 2 or version 3 audio units and implementing version 3 audio processing plug-ins known as Audio Unit extensions. Developers implementing version 3 audio units should subclass the AUAudioUnit class. Version 3 Audio Unit extensions can be used on iOS, tvOS, and macOS by host apps and …

Audio Unit Development Fundamentals - Apple Developer

    https://developer.apple.com/library/archive/documentation/MusicAudio/Conceptual/AudioUnitProgrammingGuide/AudioUnitDevelopmentFundamentals/AudioUnitDevelopmentFundamentals.html
    Parameters let users adjust audio units. For instance, Apple’s low-pass filter audio unit has parameters for cut-off frequency and resonance. Parameter automation lets users program parameter adjustments along a time line. For example, a user might want to use a low pass filter audio unit to provide an effect like a guitar wah-wah pedal.

Audio - Apple Developer

    https://developer.apple.com/audio/
    Working with Audio. Apple platforms provide a comprehensive set of audio frameworks and technologies that are essential to creating a rich app experience. Use them to immerse your users in multichannel audio with spatial rendering, process sound in realtime using AVAudioEngine, and engage the creativity of enthusiasts and professionals through Audio Unit Extensions.

Now you know Apple Audio Units Programming

Now that you know Apple Audio Units Programming, we suggest that you familiarize yourself with information on similar questions.