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What Is Core Audio? - Apple Developer
https://developer.apple.com/library/archive/documentation/MusicAudio/Conceptual/CoreAudioOverview/WhatisCoreAudio/WhatisCoreAudio.html
Core Audio is tightly integrated into iOS and OS X for high performance and low latency. In OS X, the majority of Core Audio services are layered on top of the Hardware Abstraction Layer (HAL) as shown in Figure 1-1. Audio signals pass to and from hardware through the HAL. You can access the HAL using Audio Hardware Services in the Core Audio ...
Core Audio Essentials - Apple Developer
https://developer.apple.com/library/archive/documentation/MusicAudio/Conceptual/CoreAudioOverview/CoreAudioEssentials/CoreAudioEssentials.html
Core Audio Essentials. Apple has designed the software interfaces to Core Audio using a layered, cooperative, task-focused approach. Read the first two sections in this chapter for a brief introduction to these interfaces and how they work together. Continue reading to understand the design principles, use patterns, and programming idioms that ...
Core Audio Frameworks - Apple Developer
https://developer.apple.com/library/archive/documentation/MusicAudio/Conceptual/CoreAudioOverview/CoreAudioFrameworks/CoreAudioFrameworks.html
Includes audio unit parameter conversion functions, and audio unit event functions to create listener objects, which invoke a callback when specified audio unit parameters have changed. CAFFile.h: Defines the Core Audio Format audio file format. See Apple Core Audio Format Specification 1.0 for more information.
Core Audio - Apple Developer
https://developer.apple.com/documentation/coreaudio
Build a virtual audio device by creating a custom driver plug-in. Building an Audio Server Plug-in and Driver Extension Create a plug-in and driver extension to support an audio device in macOS.
Audio::LibSampleRate - interface to Secret Rabbit Code ...
https://metacpan.org/pod/Audio::LibSampleRate
Secret Rabbit Code (aka libsamplerate) is a Sample Rate Converter for audio. One example of where such a thing would be useful is converting audio from the CD sample rate of 44.1kHz to the 48kHz sample rate used by DAT players. SRC is capable of arbitrary and time varying conversions ; from downsampling by a factor of 256 to upsampling by the ...
Core Audio | Apple Developer Forums
https://developer.apple.com/forums/tags/core-audio
Hi, I've problem with an AU host (based on Audio Toolbox/Core Audio, not AVFoundation) when running on macOS 11 or later and Apple Silicon – it crashes after some operations in GUI. The weird is, it crashes in IOThread. Could this be caused by some inappropriate operation in GUI (eg. outside the main thread) that effects the IOThread?
Core Audio by Apple Explained - superpowered.com
https://superpowered.com/core-audio-apple
In October of 2003, Apple introduced Core Audio as part of OS X 10.3, Panther, the fourth major release of Mac OS X. Though Core Audio handles all aspects of audio on iOS and OS X, it also serves as Apple’s audio API, providing developers with software interfaces for implementing audio features exclusively for iOS and OS X applications.
c++ - Resample audio using libsamplerate in windows …
https://stackoverflow.com/questions/21063473/resample-audio-using-libsamplerate-in-windows-phone
I'm trying to re-sample captured 2channel/48khz/32bit audio to 1channel/8khz/32bit using libsamplerate in a windows phone project using WASAPI. I need to get 160 frames from 960 original frames by re-sampling.After capturing audio using GetBuffer method I send the captured BYTE array of 7680 byte to the below method: src_process method …
Deciding on PC or Mac, Asio vs CoreAudio and Audio ...
https://forum.ableton.com/viewtopic.php?t=227420
Deciding on PC or Mac, Asio vs CoreAudio and Audio Interface. I'm trying to decide about new laptop (PC or Mac). Currently working with Live on an old mid-2010 MacBook Pro. Before that, tried Live 9 trial on an old Win Surface 2; wasn't happy with the Asio audio driver experience on Win. Don't have an external audio interface (yet).
Why is apple's OSX so frequently recommended in place …
https://www.reddit.com/r/audioengineering/comments/4cnlq0/why_is_apples_osx_so_frequently_recommended_in/
Speaking as a developer - core audio, core midi, audio units, all realtime infrastructure is baked in at a deep level. That makes a difference. There's a solid DAW built into the OS that just needs a user interface to be exposed. It's just better designed at the core.
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