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Audio - Apple Developer

    https://developer.apple.com/audio/
    Apple platforms provide a comprehensive set of audio frameworks and technologies that are essential to creating a rich app experience. Use them to immerse your users in multichannel audio with spatial rendering, process sound in realtime using AVAudioEngine, and engage the creativity of enthusiasts and professionals through Audio Unit Extensions.

Core Audio - Apple Developer

    https://developer.apple.com/documentation/coreaudio
    Apple Developer; Search Developer. Cancel. Apple Developer; Discover; Design; Develop; Distribute; Support; ... Objective-C ; API Changes: Show ; Framework Core Audio. Use the Core Audio framework to interact with device’s audio hardware. Availability. iOS 2.0+ iPadOS 2.0+ macOS 10.0+ Mac Catalyst 13.0+ tvOS 9.0+ watchOS 3.0+ Topics. Drivers ...

Core Audio Essentials - Apple Developer

    https://developer.apple.com/library/archive/documentation/MusicAudio/Conceptual/CoreAudioOverview/CoreAudioEssentials/CoreAudioEssentials.html
    The Core Audio Kit framework ( CoreAudioKit.framework) provides a small API for creating user interfaces for audio units. This framework is not available in iOS. The Core MIDI framework ( CoreMIDI.framework) lets applications work with MIDI data and configure MIDI networks. This framework is not available in iOS.

What Is Core Audio? - Apple Developer

    https://developer.apple.com/library/archive/documentation/MusicAudio/Conceptual/CoreAudioOverview/WhatisCoreAudio/WhatisCoreAudio.html
    Core Audio is tightly integrated into iOS and OS X for high performance and low latency. In OS X, the majority of Core Audio services are layered on top of the Hardware Abstraction Layer (HAL) as shown in Figure 1-1. Audio signals pass to and from hardware through the HAL. You can access the HAL using Audio Hardware Services in the Core Audio framework …

Core Audio | Apple Developer Forums

    https://developer.apple.com/forums/tags/core-audio
    Here's what we do: Fetch audio workgroup handle from the CoreAudio device: UInt32 Count = sizeof(os_workgroup_t); os_workgroup_t pWorkgroup = NULL; ::AudioDeviceGetProperty(SomeCoreAudioDeviceHandle, kAudioUnitScope_Global, 0, kAudioDevicePropertyIOThreadOSWorkgroup, &Count, &pWorkgroup); This succeeds on a M1 …

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