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c++ - Set audio endpoint devices application specific ...
https://stackoverflow.com/questions/52973464/set-audio-endpoint-devices-application-specific-programmatically
An audio endpoint device, from here on referred to as 'endpoint', is a physical or virtual audio output or input device. With the Windows 10 April Update 1803 the long overdue 'App volume and device preferences' have been introduced. These settings allow more control over audio stream management as it is now possible to set different endpoints ...
I lost sound, please help!! | MacRumors Forums
https://forums.macrumors.com/threads/i-lost-sound-please-help.632960/
Hello, i know my iBook's kind of old and it's even hard to turn it on but now i even lost sound.. :( This is my log file.. How can i fix this..?
Source Browser
https://opensource.apple.com/source/AppleOnboardAudio/AppleOnboardAudio-258.3.1/AppleLegacyAudio/
Source Browser . Name Size; Parent Directory - Apple02Audio.cpp: 93.0K: Apple02Audio.h
Audio/output_i2s.cpp at master · PaulStoffregen/Audio · …
https://github.com/PaulStoffregen/Audio/blob/master/output_i2s.cpp
Audio / output_i2s.cpp Go to file Go to file T; Go to line L; Copy path Copy permalink; This commit does not belong to any branch on this repository, and may belong to a fork outside of the repository. Cannot retrieve contributors at this time. 841 lines (706 sloc) 25.5 KB
Implementing Audio Processing Objects - Windows …
https://docs.microsoft.com/en-us/windows-hardware/drivers/audio/implementing-audio-processing-objects
Implementing the COM Object Audio Processing Code. You can wrap a system-supplied APO by basing your custom class on the CBaseAudioProcessingObject base class, which is declared in the Baseaudioprocessingobject.h file. This approach involves introducing new functionality into the CBaseAudioProcessingObject base class to create a customized …
Cannot connect to internet - tried everything! | Mac Support
https://macosx.com/threads/cannot-connect-to-internet-tried-everything.296213/
I know this sounds lame...I am actually well-versed in MACS...my friend just gave me a fairly recent POWERBOOK G4 loaded with Leopard and goodies. He cleaned it out and he assited me in changing the password, etc. I am on my old iBookG4 right now and the signal, as usual, is great and no...
New Audio Engine Freezes game on android 5.0.2 · Issue ...
https://github.com/cocos2d/cocos2d-x/issues/12479
algenepulido commented on Jun 22, 2015. I have a game for ios and android. The new audio engine works well on ios but has a bug on android. I tested on android 5.0.2. To replicate the bug, quickly stop then play, stop then play, stop then play the same audio file all over again and again... In ios it's fine... The following is the log on android.
Audio Processing Object Architecture - Windows drivers ...
https://docs.microsoft.com/en-us/windows-hardware/drivers/audio/audio-processing-object-architecture
Audio processing objects (APOs), provide software based digital signal processing for Windows audio streams. An APO is a COM host object that contains an algorithm that is written to provide a specific Digital Signal Processing (DSP) effect. This capability is known informally as an "audio effect." Examples of APOs include graphic equalizers ...
audio - How to play or open *.mp3 or *.wav sound file in ...
https://stackoverflow.com/questions/22253074/how-to-play-or-open-mp3-or-wav-sound-file-in-c-program
If you are familiar with Singleton classes I would create a Singleton class of a sound manager in your win main cpp and then have access to it whenever to load or play new music or sound effects. here's an audio manager example.
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