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Fundamentals of Audio Programming - Bjorn Roche
http://stuff.bjornroche.com/fundamental-of-audio-programming-slides.pdf
// whenever it needs audio. stream.start(); while( streamIsRunning ) sleep(10); //sleep, or whatever stream.close();} //Create a callback function: boolean callback( void *audioIn, int sizeIn, void *audioOut, int sizeOut) {//actual audio processing happens here!... if( done ) …
Core Audio Programming Guide - Win32 apps | Microsoft …
https://docs.microsoft.com/en-us/windows/win32/coreaudio/programming-guide
Accessing Audio System Resources (The Java™ …
https://docs.oracle.com/javase/tutorial/sound/accessing.html
AudioSystem serves as an application program's entry point for accessing these installed sampled-audio resources. You can query the AudioSystem to learn what sorts of resources have been installed, and then you can obtain access to them.
Core Audio APIs - Win32 apps | Microsoft Docs
https://docs.microsoft.com/en-us/windows/win32/coreaudio/core-audio-apis-in-windows-vista
The core audio APIs provide the means for audio applications to access audio endpoint devices such as headphones and microphones. The core audio APIs serve as the foundation for higher-level audio APIs such as Microsoft DirectSound and the Windows multimedia waveXxx functions. Most applications communicate with the higher-level APIs, but …
Using Audio - Apple Developer
https://developer.apple.com/library/archive/documentation/AudioVideo/Conceptual/MultimediaPG/UsingAudio/UsingAudio.html
iOS provides a set of audio processing plug-ins, known as audio units, that you can use in any application. The interfaces in the Audio Unit framework let you open, connect, and use these audio units. To use the features of the Audio Unit framework, add the Audio Toolbox framework to your Xcode project and link against it in any relevant targets.
How to Open Realtek Audio Manager Windows 10 (3 Ways)
https://www.minitool.com/news/how-to-open-realtek-audio-manager.html
Then copy C:\Program Files\Realtek\Audio\HDA\ in address bar, and press Enter to open the target directory. Alternatively, you can also press Windows + R, and type C:\Program Files\Realtek\Audio\HDA\ in Run window, and press Enter to access this directory. Step 2. Find the RtkNGUI64 file and double-click it to open Realtek HD Audio Manager in Windows 10.
How do I access Audio output for analysis in python 3 ...
https://stackoverflow.com/questions/52310631/how-do-i-access-audio-output-for-analysis-in-python-3
I'm trying to play a song, make a audio visualizer for it while it's playing, and I want the visualizer to be based on output signals so that it more modular and easier to sync, but I don't know how to get access my computer's audio output without making a special hardware. How do I do it with just programming.
Learning to work with audio in C++ - Stack Overflow
https://stackoverflow.com/questions/711350/learning-to-work-with-audio-in-c
The "Audio Programming Book" is good too for that. Re C vs C++, I think you'll find that in audio work, the C++ part is often really just chrome for code management. The DSP bits are all low level procedural math on signals, so it's likely to be C calls and it really doesn't matter for that side of things whether you use C or C++.
Audio Access FM | Free Internet Radio | TuneIn
https://tunein.com/radio/Audio-Access-FM-s191699/
Audio Access FM - We stretch the boundaries of sound entertainment and fill your lives with sweet ear candy with all types of audio programming. Music, radio dramas, and more, artist interviews, etc, this station will give you everything!
Tutorial: ALSA Tutorial 1 - Initialization | Sound Programming
https://soundprogramming.net/programming/alsa-tutorial-1-initialization/
To build this program, you'll need to have the libasound2-dev package installed (or libasound-dev on older systems). Run this command to compile and create the executable file "alsatut1": g++ -oalsatut1 alsatut1.cpp -lasound. You can then run the program with ./alsatut1 on the command line. With any luck, it'll initialize successfully.
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