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About the Windows Core Audio APIs - Win32 apps | Microsoft Docs

    https://docs.microsoft.com/en-us/windows/win32/coreaudio/about-the-windows-core-audio-apis#:~:text=The%20Core%20Audio%20APIs%20are%3A%201%20Multimedia%20Device,3%20DeviceTopology%20API.%20...%204%20EndpointVolume%20API.%20
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About the Windows Core Audio APIs - Win32 apps | …

    https://docs.microsoft.com/en-us/windows/win32/coreaudio/about-the-windows-core-audio-apis
    The Core Audio APIs are: Multimedia Device (MMDevice) API. Clients use this API to enumerate the audio endpoint devices in the system. Windows Audio Session API (WASAPI). Clients use this API to create and manage audio streams to and from audio endpoint... DeviceTopology API. Clients use this API to ...

Windows 11 APIs for Audio Processing Objects - …

    https://docs.microsoft.com/en-us/windows-hardware/drivers/audio/windows-11-apis-for-audio-processing-objects
    The Audio Effects Discovery and Control APIs allows the OS to detect, enable, and disable effects that are available for processing on a stream. To leverage these new APIs, APOs are expected to utilize the new IAudioSystemEffects3 interface.

Core Audio APIs - Win32 apps | Microsoft Docs

    https://docs.microsoft.com/en-us/windows/win32/coreaudio/core-audio-apis-in-windows-vista
    The core audio APIs serve as the foundation for higher-level audio APIs such as Microsoft DirectSound and the Windows multimedia waveXxx functions. Most applications communicate with the higher-level APIs, but some applications with special requirements might need to communicate directly with the core audio APIs.

What's New for Core Audio APIs in Windows 7 - Win32 …

    https://docs.microsoft.com/en-us/windows/win32/coreaudio/what-s-new-for-core-audio-apis-in-windows-7
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Core Audio APIs - Win32 apps | Microsoft Docs

    https://docs.microsoft.com/en-us/windows/win32/api/_coreaudio/
    To develop Core Audio APIs, you need these headers: audioclient.h audioendpoints.h audioenginebaseapo.h audioengineendpoint.h audiopolicy.h audiosessiontypes.h devicetopology.h endpointvolume.h mmdeviceapi.h spatialaudioclient.h spatialaudiohrtf.h spatialaudiometadata.h

A Brief History of Windows Audio APIs - ShaneKirk.com

    http://shanekirk.com/2015/10/a-brief-history-of-windows-audio-apis/
    MME was the very first standard audio API for Windows. It’s evolved a bit over the years, to be sure. But it’s still around. And it works well, but with some caveats. Latency is a problem with MME. Dynamic, near-real time audio (e.g., game event sounds, software synthesizers, etc.) is a bit harder to do in a timely fashion.

Windows audio APIs - Official Kodi Wiki

    https://kodi.wiki/view/Windows_audio_APIs
    DirectSound. DirectSound (DS) acts as a program-friendly middle layer between the program …

c++ - Which API should I use for playing audio on …

    https://stackoverflow.com/questions/4019733/which-api-should-i-use-for-playing-audio-on-windows
    XAudio2 is a low-level, cross-platform audio API for Microsoft Windows and Xbox 360. It provides a signal processing and mixing foundation for games that is similar to its predecessors, DirectSound and XAudio. For Windows game developers, XAudio2 is the long-awaited replacement for DirectSound.

XAudio2 APIs - Win32 apps | Microsoft Docs

    https://docs.microsoft.com/en-us/windows/win32/xaudio2/xaudio2-apis-portal
    XAudio2 is a low-level audio API that provides signal processing and mixing foundation for developing high performance audio engines for games. In this section Developer audience XAudio2 APIs are designed for use by game developers who want to improve performance in their games.

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