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Audio Atrocities (TM)
http://www.audioatrocities.com/
Welcome to Audio Atrocities! This site is intended to be a constantly growing and changing museum for the study and enjoyment of truly terrible video game voice acting in video games from the very first CD system, the Turbografx until the present day. You'd think that in the more than 25 years since the first video game with full audio dialogue was created, bad game dubs …
Audio Atrocities (TM) :: Game Index by Name
https://audioatrocities.com/games/index.html
XS Games / Alfa System: Playstation 2: 2004: 4: Castlevania: Symphony of the Night: Konami: Playstation: 1998: 5: Chaos Wars: O3: Playstation 2: 2008: 6: Clock Tower: Ascii/Human: Playstation: 1998: 7: Cooking Mama 2: Taito/Majesco: Nintendo DS: 2007: 8: Countdown VAMPIRES: Bandai: Playstation: 1998: 9: D.I.C.E. Bandai: Playstation 2: 2005: 10: Deep Fear: …
Audio Atrocities (TM) :: D.I.C.E. (Playstation 2)
https://audioatrocities.com/games/dice/index.html
Audio Atrocities (TM) :: D.I.C.E. (Playstation 2) Audio Atrocities™ : D.I.C.E. · Bandai · Playstation 2 · 2005. Deep in the heart of evil Japanese corporations of days gone by, bitter men with small appendages took a page from the Roddenberry school of marketing and decided to create anime with the sole purpose of being a covert 22 minute commercial for their new toy line.
Audio Atrocities (TM) :: Enchanted Arms (XBOX 360)
http://www.audioatrocities.com/games/enchantedarms/index.html
Audio Atrocities (TM) :: Enchanted Arms (XBOX 360) Audio Atrocities™ : Enchanted Arms · Ubisoft/FromSoftware · XBOX 360 · 2006. This was one of the first RPGs on the XBOX 360. It centered on a kid whose right arm was becoming a weapon of sorts that could cast powerful spells and maybe save the world (and his DOG). Very original.
Effects of 3D Audio and Video in Video Games
https://web.wpi.edu/Pubs/E-project/Available/E-project-030713-133549/unrestricted/Effects_of_3D_IQP.pdf
between 3D audio and video, and user experience in video games. In order to determine the best way to attempt to measure these effects, we researched several methods of 3D video and 3D audio delivery. We decided to use two different games to gauge the effectiveness of 3D video, Mario Kart 7 and Crysis 2.
Eight essential ways to use sound in video games ...
https://www.gamesindustry.biz/articles/2019-10-08-eight-ways-to-use-sound-in-video-games
Eight essential ways to use sound in video games Creating an engaging experience requires audio that delivers in eight important areas, says Unlock Audio's Elliot Callighan
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