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Audio Aura: Light-Weight Audio Augmented Reality

    http://roywant.com/cv/papers/1997/1997-10%20(UIST97)%20Audio%20Aura%20.pdf
    Audio Aura: Light-Weight Audio Augmented Reality “’ Elizabeth D. Mynup, Maribeth Back, Roy Want, Ron Frederick Xerox Palo Alto Research Center -3333 Coyote Hill Road Palo Alto,‘CA 94304, s [mynatt,back,want,frederick]@parc.xerox.com . ABSTRACT ./ The physical world can be augmented with auditory cues

[PDF] Audio aura: light-weight audio augmented reality ...

    https://www.semanticscholar.org/paper/Audio-aura%3A-light-weight-audio-augmented-reality-Mynatt-Back/58b2aac6edb2d60ae718481cdf04d138a0595793
    This paper presents an augmented reality system using audio as the primary interface, whereby individuals can leave "audio imprints," consisting of several layers of music, sound effects, or recorded voice, at a location outdoors. Expand 74 PDF Nomadic radio: a spatialized audio environment for wearable computing Nitin Sawhney, C. Schmandt

(PDF) Audio Aura: Light-Weight Audio Augmented Reality

    https://www.researchgate.net/publication/2332334_Audio_Aura_Light-Weight_Audio_Augmented_Reality
    We are prototyping sound designs for Audio Aura in VRML 2.0. KEYWORDS: Audio, Augmented Reality, Auditory Icons, Active Badge, VRML INTRODUCTION For many people in office environments much of the ...

Audio aura: light-weight audio augmented reality

    https://dl.acm.org/doi/10.1145/263407.264218
    Audio aura: light-weight audio augmented reality. Human-centered computing. Human computer interaction (HCI) Interaction devices. Touch screens. Interaction paradigms. Comments. Login options. Check if you have access through your login credentials or your institution to get full access on this article. ...

CiteSeerX — Audio Aura: Light-Weight Audio Augmented …

    https://citeseerx.ist.psu.edu/viewdoc/summary?doi=10.1.1.26.7732
    We are currently experimenting with a prototype audio augmented reality system, Audio Aura, at Xerox PARC. The goal of this work is to create an aura of auditory information that mimics existing background, auditory awareness cues. We are …

(PDF) Audio Aura: Light-weight audio augmented reality ...

    https://www.academia.edu/19310256/Audio_Aura_Light_weight_audio_augmented_reality
    Audio Aura: Light-weight audio augmented reality. × Close Log In. Log In with Facebook Log In with Google. Sign Up with Apple. or. Email: Password: Remember me on this computer. or reset password. Enter the email address you signed up with and we'll email you a reset link. Need an account? Click here to sign up. Log In ...

Guided by Voices: An Audio Augmented Reality System

    https://faculty.cc.gatech.edu/~thad/p/032_20_ARVR/guided_by_voice-icad00.pdf
    Guided by Voices: An Audio Augmented Reality System Kent Lyons, Maribeth Gandy, Thad Starner College of Computing 801 Atlantic Drive Georgia Institute of Technology Atlanta, GA, 30332 USA +14048943152 f kent, maribeth, thad g @cc.gatech.edu ABSTRACT This paper presents an application of a low cost, lightweight audio-only augmented reality ...

Designing Audio Aura

    http://ecl.cc.gatech.edu/sites/default/files/publications/C.14-Mynatt-CHI-1998.pdf
    The purpose of Audio Aura is to create implicit dialogues with our computers that occur away from our desk. There are three targeted constraints in our design. First. we use audio to create peripheral cues. Second, we provide serendipitous information, useful but not required. Thiid.

Audio Augmented Reality (Audio AR) – The Leading …

    https://audioaugmented.com/
    “Augmented reality is an interactive experience of a real-world environment where the objects that reside in the real world are enhanced by computer-generated perceptual information, sometimes across multiple sensory modalities, including visual, …

Guided by Voices: An Audio Augmented Reality System

    http://wearables.cc.gatech.edu/publications/icad2000-voices/index.html
    audio-only augmented reality infrastructure. The system uses a simple wearable computer and a RF based location system to play digital sounds corresponding to the user's location and current state. Using this infrastructure we implemented a game in the fantasy genre where players move around in the real world and trigger actions in the

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