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A simple, fast circular buffer implementation for audio ...

    https://atastypixel.com/a-simple-fast-circular-buffer-implementation-for-audio-processing/
    Circular buffers are pretty much what they sound like – arrays that wrap around. They’re fantastically useful as scratch space for audio processing, and generally passing audio around efficiently. They’re designed for FIFO (first-in-first-out) use, like storing audio coming in the microphone for later playback or processing. Consider a naive alternative: You copy the …

Getting Circular With SDL Audio – Eric Scrivner

    https://ericscrivner.me/2017/10/getting-circular-sdl-audio/
    A circular audio buffer is a chunk of memory along with two pointers into that memory – a ReadCursor and a WriteCursor. These cursors are initialized such that the WriteCursor is slightly ahead of the read cursor (typically by 1 sample). This necessary to completely initialize the buffer on the first writing pass, and also simplifies the ...

GitHub - etscrivner/sdl_audio_circular_buffer: Example ...

    https://github.com/etscrivner/sdl_audio_circular_buffer
    Example showing how to play basic sounds in SDL2 with a circular buffer. - GitHub - etscrivner/sdl_audio_circular_buffer: Example showing how to …

11: Circular Buffers, C++ Real-Time Audio Programming …

    https://www.youtube.com/watch?v=xQBftd7WNY8
    Lecture 11 of C++ Real-Time Audio Programming with Bela. This lecture introduces circular buffers and how we can use them to create delays.We want your feedb...

What's the reason of using Circular Buffer in iOS Audio ...

    https://stackoverflow.com/questions/30691684/whats-the-reason-of-using-circular-buffer-in-ios-audio-calling-app
    Using a circular buffer lets you process the input and output data asynchronously from it's source. The audio render process takes place on a high priority thread. It asks for audio samples from your app (playback), and offers audio (recording/processing) on a timer in the form of callbacks. A typical scenario would be for the audio callback to ...

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