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Audio I/O: Buffering, Latency, and Throughput - MATLAB ...

    https://in.mathworks.com/help/audio/gs/audio-io-buffering-latency-and-throughput.html
    The sound card performs analog-to-digital conversion at a sample rate, buffer size, and bit depth specified during configuration. The analog-to-digital converter writes audio samples into the sound card buffer. If the buffer is full, the new samples are dropped. These samples are …

Advanced techniques: Creating and sequencing audio - …

    https://developer.mozilla.org/en-US/docs/Web/API/Web_Audio_API/Advanced_techniques
    function playNoise (time) {const bufferSize = audioCtx. sampleRate * noiseDuration; // set the time of the note const buffer = audioCtx. createBuffer (1, bufferSize, audioCtx. sampleRate); // create an empty buffer let data = buffer. getChannelData (0); // get data // fill the buffer with noise for (let i = 0; i < bufferSize; i ++) {data [i] = Math. random * 2-1;} // create a buffer source for our …

Audio I/O: Buffering, Latency, and Throughput - MATLAB ...

    https://de.mathworks.com/help/audio/gs/audio-io-buffering-latency-and-throughput.html
    The sound card performs analog-to-digital conversion at a sample rate, buffer size, and bit depth specified during configuration. The analog-to-digital converter writes audio samples into the sound card buffer. If the buffer is full, the new samples are dropped. These samples are …

(PDF) Real-time audio buffering for telephone applications

    https://www.researchgate.net/publication/220877109_Real-time_audio_buffering_for_telephone_applications
    To manage periods of distraction in telephone conversations, Deitz and Yerazunis discuss their use of real-time audio buffering techniques [3]. While the phone handset is …

Studio One: Buffers & Low-latency - Sound on Sound

    https://www.soundonsound.com/techniques/studio-one-buffers-low-latency
    In Studio One, the Audio Setup / Audio Device / Device Block Size setting in the Preferences dialogue sets the basic buffer size. For the lowest monitoring latency, set it as small as you can get it without incurring dropouts, glitches or clicks.

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