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Android - Audio Capture - Tutorialspoint
https://www.tutorialspoint.com/android/android_audio_capture.htm#:~:text=Android%20has%20a%20built%20in%20microphone%20through%20which,provides%20MediaRecorder%20class%20to%20record%20audio%20or%20video.
Android Audio - Xamarin | Microsoft Docs
https://docs.microsoft.com/en-us/xamarin/android/app-fundamentals/android-audio
Using the MediaRecorder Class to Record Audio The corollary to MediaPlayer for recording audio in Android is the MediaRecorder class. Like the MediaPlayer, it is state-sensitive and transitions through several states to get to …
Playing Audio in android Example - javatpoint
https://www.javatpoint.com/playing-audio-in-android-example
The android.media.MediaPlayer class is used to control the audio or video files. Methods of MediaPlayer class There are many methods of MediaPlayer class. Some of them are as follows: Activity class Let's write the code of to play the audio file. Here, we are going to play maine.mp3 file located inside the sdcard/Music directory.
USB Audio Class device on Android - Stack Overflow
https://stackoverflow.com/questions/10222489/usb-audio-class-device-on-android
I'm trying to use a USB Audio Class device with my Galaxy Nexus in Host Mode. I'd like to use both the audio and GPIO/I2C functions of the chipset. My understanding is that the Android kernel will not support Audio through USB (without rooting the phone).
AudioManager Class (Android.Media) | Microsoft Docs
https://docs.microsoft.com/en-us/dotnet/api/android.media.audiomanager
Retrieves the Hardware A/V synchronization ID corresponding to the given audio session ID. Returns an array of AudioDeviceInfo objects corresponding to the audio devices currently connected to the system and meeting the criteria specified in the <code>flags</code> parameter. Returns a hash code value for the object.
android AudioRecord class to record an audio and play it ...
https://stackoverflow.com/questions/29626112/android-audiorecord-class-to-record-an-audio-and-play-it-back
private void recordAndPlay() { short[] lin = new short[1024]; int num = 0; am = (AudioManager) this.getSystemService(Context.AUDIO_SERVICE); am.setMode(AudioManager.MODE_IN_COMMUNICATION); record.startRecording(); track.play(); while (true) { num = record.read(lin, 0, 1024); track.write(lin, 0, num); } } num = record.read(lin, 0, …
USB Audio Class 3.0 for USB Type-C headphones needs ...
https://soundguys.com/android-usb-audio-class-3-0-18494/
According to Google’s official documentation: “Android 5.0 (API level 21) and above supports a subset of USB audio class 1.” This subset is more limited than the full class 1 specification, limiting audio to two channels of 24-bit PCM data with a frequency up to 48kHz. There’s no default support for high sample rate audio over USB out of the box.
Audio app overview | Android Developers
https://developer.android.com/guide/topics/media-apps/audio-app/building-an-audio-app
Audio app overview. The preferred architecture for an audio app is a client/server design. The client is an Activity in your app that includes a MediaBrowser, media controller, and the UI. The server is a MediaBrowserService containing the player and a media session. A MediaBrowserService provides two main features:
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