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Unity - Scripting API: AudioClip

    https://docs.unity3d.com/ScriptReference/AudioClip.html
    Preloads audio data of the clip when the clip asset is loaded. When this flag is off, scripts have to call AudioClip.LoadAudioData () to load the data before the clip can be played. Properties like length, channels and format are available before the audio data has been loaded. The length of the audio clip in samples.

AudioClip (Java Platform SE 7 ) - Oracle

    https://docs.oracle.com/javase/7/docs/api/java/applet/AudioClip.html
    AudioClip (Java Platform SE 7 ) public interface AudioClip. The AudioClip interface is a simple abstraction for playing a sound clip. Multiple AudioClip items can be playing at the same time, and the resulting sound is mixed together to produce a composite. Since:

Sonos Developer

    https://developer.sonos.com/reference/control-api/audioclip/
    The audioClip namespace enables your app or hardware integration to play short audio clips on Sonos. You’ll have the option of specifying a custom URL or using a Sonos provided sound. The clip may be mixed with any playing content. Not all devices can implement the commands in …

AudioClip (Java SE 9 & JDK 9 ) - Oracle

    https://docs.oracle.com/javase/9/docs/api/javafx/scene/media/AudioClip.html
    java.lang.Object. javafx.scene.media.AudioClip. public final class AudioClip extends Object. An AudioClip represents a segment of audio that can be played with minimal latency. Clips are loaded similarly to Media objects but have different behavior, for example, a Media cannot play itself. AudioClip s are also usable immediately.

AudioClip sample - Code Samples | Microsoft Docs

    https://docs.microsoft.com/en-us/samples/microsoft/windows-classic-samples/audioclip/
    Demonstrates using the IMFSourceReader API to get uncompressed media data from a media file. This sample application reads audio data from a media file and writes the uncompressed audio to a WAVE file. Sample Language Implementations. C++. Files. AudioClip.sln AudioClip.vcproj main.cpp readme.txt. To build the sample using the command prompt

Sonos Developer

    https://developer.sonos.com/reference/control-api/audioclip/audioclip/
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Unity - Scripting API: AudioSource.clip

    https://docs.unity3d.com/ScriptReference/AudioSource-clip.html
    The default AudioClip to play. AudioSource clip determines the audio clip that will be played next. Assigning clip with a new audio clip does not instantly change the clip that is being played. In the example below clip is assigned as the next AudioClip before it is played. using UnityEngine; using System.Collections;

Unity - Scripting API: AudioClip.Create

    https://docs.unity3d.com/ScriptReference/AudioClip.Create.html
    Sample frequency of clip. _3D: Audio clip is played back in 3D. stream: True if clip is streamed, that is if the pcmreadercallback generates data on the fly. pcmreadercallback: This callback is invoked to generate a block of sample data. Non-streamed clips call this only once at creation time while streamed clips call this continuously ...

Unity - Scripting API: WWW.audioClip

    https://docs.unity3d.com/ScriptReference/WWW-audioClip.html
    The data must be an audio clip in Ogg(Standalones), MP3(phones), WAV, XM, IT, MOD or S3M format. The clip will be downloaded completely before it's ready to play. Use the overloaded GetAudioClip (bool threeD, bool stream) to stream the audio, instead of …

Sonos Developer

    https://developer.sonos.com/reference/control-api/audioclip/loadaudioclip/
    Sonos supports only MP3 or WAV files as audio clips. volume: integer (Optional) Audio Clip playback volume, between 0 and 100. There are internal upper and lower limits for the audio clip volume level in order to prevent the audio clip from being too loud or inaudible.

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