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Unity - Scripting API: AudioClip

    https://docs.unity3d.com/ScriptReference/AudioClip.html
    Fills an array with sample data from the clip. LoadAudioData: Loads the audio data of a clip. Clips that have "Preload Audio Data" set will load the audio data automatically. SetData: Set sample data in a clip. UnloadAudioData: Unloads the audio data associated with the clip. This works only for AudioClips that are based on actual sound file ...

c# - How to play Unity AudioSource using updated …

    https://stackoverflow.com/questions/71021591/how-to-play-unity-audiosource-using-updated-audioclip-during-runtime
    Then I want to update the audio clip data using this new samples data and play it using audio source. Below is the snippet function. // Called everytime there is new samples data. // float [] data is extracted from PCM byte array and already normalized to -1 and 1. The length is 1024 protected override void SetAudioData (float [] data) { int ...

How to play a sound with C# - Unity Forum

    https://forum.unity.com/threads/how-to-play-a-sound-with-c.206152/
    audio.clip = otherClip; audio.Play(); } so there you have "otherClip" variable which you can fill with audio file because it is AudioClip type. in C# it would be like "public AudioClip otherClip;" now with audio.Play () you start playing the default audio.

Unity - Scripting API: AudioSource.clip

    https://docs.unity3d.com/ScriptReference/AudioSource-clip.html
    In the example below clip is assigned as the next AudioClip before it is played. using UnityEngine; using System.Collections; [ RequireComponent (typeof ( AudioSource ))] public class ExampleClass : MonoBehaviour { public AudioClip otherClip; IEnumerator Start () { AudioSource audio = GetComponent< AudioSource > ();

c# - How to use Resources.Load with an AudioClip in Unity ...

    https://gamedev.stackexchange.com/questions/123743/how-to-use-resources-load-with-an-audioclip-in-unity
    Here is my C# script: if (Input.GetKeyDown (KeyCode.X)) { audioSource = gameObject.GetComponent<AudioSource> (); Debug.Log ( (audioSource == null) ? "Audio source is null" : "Audio Source is not null"); string path = "Sounds/Aurora/Aurora_IGSSin"; Debug.Log (path); sound = (AudioClip)Resources.Load (path, typeof (AudioClip)) ; Debug.Log ( (sound == …

How to play audio in Unity (with examples) - Game Dev …

    https://gamedevbeginner.com/how-to-play-audio-in-unity-with-examples/
    Unity has a built in method for triggering events when a button is pressed and this includes an option for playing an Audio Clip. Just create an On Click event trigger, drag a Game Object to the object field and select PlayOneShot(AudioClip) from the Audio Source section of the drop down menu.

Unity - Scripting API: AudioSource

    https://docs.unity3d.com/ScriptReference/AudioSource.html
    //This script allows you to toggle music to play and stop. //Assign an AudioSource to a GameObject and attach an Audio Clip in the Audio Source. Attach this script to the GameObject. using UnityEngine; public class Example : MonoBehaviour { AudioSource m_MyAudioSource; //Play the music bool m_Play; //Detect when you use the toggle, ensures music isn’t played …

Unity - Scripting API: AudioSource.Play

    https://docs.unity3d.com/ScriptReference/AudioSource.Play.html
    Description. Plays the clip. The delay parameter is deprecated, please use the newer AudioSource.PlayDelayed function instead which specifies the delay in seconds. If AudioSource.clip is set to the same clip that is playing then the clip will sound like it is re-started. AudioSource will assume any Play call will have a new audio clip to play. Note: The …

Unity - Scripting API: AudioSource.PlayOneShot

    https://docs.unity3d.com/ScriptReference/AudioSource.PlayOneShot.html
    Description. Plays an AudioClip, and scales the AudioSource volume by volumeScale. AudioSource.PlayOneShot does not cancel clips that are already being played by AudioSource.PlayOneShot and AudioSource.Play. For more information on how this method differs from AudioSource.Play, see AudioSource.

Find an AudioClip by its variable name and play it - Unity ...

    https://answers.unity.com/questions/847103/find-an-audioclip-by-its-variable-name-and-play-it.html
    This code confuses me as your 'incomeingClip' isn't used, this code would just play every single clip in the array. Well, it wouldn't do anything actually as it wouldn't compile, being that clip.name is a string and audio.PlayOneShot() takes the type AudioClip, not string.

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