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How to play audio in Unity (with examples ... - Game Dev ...
https://gamedevbeginner.com/how-to-play-audio-in-unity-with-examples/
There are several different methods for playing audio in Unity, including: audioSource.Play to start a single clip from a script. …
AudioClip, UnityEngine C# (CSharp) Code Examples - HotExamples
https://csharp.hotexamples.com/examples/UnityEngine/AudioClip/-/php-audioclip-class-examples.html
C# (CSharp) UnityEngine AudioClip - 30 examples found. These are the top rated real world C# (CSharp) examples of UnityEngine.AudioClip extracted from open source projects. You can rate examples to help us improve the quality of examples. A container for audio data.
Unity - Scripting API: AudioClip.samples
https://docs.unity3d.com/ScriptReference/AudioClip-samples.html
And thank you for taking the time to help us improve the quality of Unity Documentation. Close. Your name Your email Suggestion * Submit suggestion. Cancel. Switch to Manual. public int samples; Description. The length of the audio clip in samples. (Read Only) Is something described here not working as you expect it to? It might be a Known ...
How to Queue Audio Clips in Unity (the Ultimate Guide to ...
https://johnleonardfrench.com/ultimate-guide-to-playscheduled-in-unity/
For example, if you wanted to use PlayScheduled to trigger an Audio Clip with a two-second delay, you would need to pass the current Audio DSP Time plus two seconds: // Schedule an Audio Source to Play in 2 Seconds. AudioSource.PlayScheduled(AudioSettings.dspTime + 2);
Unity - Scripting API: AudioSource.clip
https://docs.unity3d.com/ScriptReference/AudioSource-clip.html
The default AudioClip to play. AudioSource clip determines the audio clip that will be played next. Assigning clip with a new audio clip does not instantly change the clip that is being played. In the example below clip is assigned as the next AudioClip before it is played. using UnityEngine; using System.Collections;
Unity - Scripting API: AudioClip
https://docs.unity3d.com/ScriptReference/AudioClip.html
Preloads audio data of the clip when the clip asset is loaded. When this flag is off, scripts have to call AudioClip.LoadAudioData () to load the data before the clip can be played. Properties like length, channels and format are available before the audio data has been loaded. The length of the audio clip in samples.
Unity - Scripting API: AudioClip.Create
https://docs.unity3d.com/ScriptReference/AudioClip.Create.html
Set your own audio data with SetData. Use the PCMReaderCallback and PCMSetPositionCallback delegates to get a callback whenever the clip reads data and changes the position. If stream is true, Unity will on demand read in small chunks of data. If it's false, all the samples will be read during the creation.
Changing an Audio Source's Audio Clip - Unity Forum
https://forum.unity.com/threads/changing-an-audio-sources-audio-clip.40176/
230. It seems that the command AudioClip; only references the default audio clip (on the inspector panel, under audio sorce, Audio Clip). I want to assign different clips to an array of variables and cycle them through the Audio Source. What I want to get at the end is an audio sorce that cycles through 12 audio clips via scripting.
WWW.GetAudioClip, UnityEngine C# (CSharp) Code Examples ...
https://csharp.hotexamples.com/examples/UnityEngine/WWW/GetAudioClip/php-www-getaudioclip-method-examples.html
C# (CSharp) UnityEngine WWW.GetAudioClip - 30 examples found. These are the top rated real world C# (CSharp) examples of UnityEngine.WWW.GetAudioClip extracted from open source projects. You can rate examples to help us improve the quality of examples.
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