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Why does using cloneNode() to create multiple audio …

    https://stackoverflow.com/questions/64397780/why-does-using-clonenode-to-create-multiple-audio-files-stop-me-from-controlli
    Node.cloneNode () when called on an Element will create a new Element of the same sub-type with the same attributes as the original Node. Here you are not modifying the original's attributes, but only some IDL properties that are not reflected and thus not cloned.

Audio.CloneNode(Boolean) Method …

    https://docs.microsoft.com/en-us/dotnet/api/documentformat.openxml.presentation.audio.clonenode
    public override DocumentFormat.OpenXml.OpenXmlElement CloneNode (bool deep); override this.CloneNode : bool -> DocumentFormat.OpenXml.OpenXmlElement Public Overrides Function CloneNode (deep As Boolean) As OpenXmlElement Parameters

AudioFromFile.CloneNode(Boolean) Method …

    https://docs.microsoft.com/en-us/dotnet/api/documentformat.openxml.drawing.audiofromfile.clonenode
    public override DocumentFormat.OpenXml.OpenXmlElement CloneNode (bool deep); override this.CloneNode : bool -> DocumentFormat.OpenXml.OpenXmlElement Public Overrides Function CloneNode (deep As Boolean) As OpenXmlElement Parameters

html5 - CloneNode or Audio Pool? - Game Development Stack ...

    https://gamedev.stackexchange.com/questions/192613/clonenode-or-audio-pool
    CloneNode or Audio Pool? Ask Question Asked 8 months ago. Active 8 months ago. Viewed 16 times 0 \$\begingroup\$ I have a game, but I have to make a decision about audio. Should I preload an audio pool, or create cloneNode when played? Which is better in terms of best loading and better performance? ...

Node.cloneNode() - Web APIs | MDN - Mozilla

    https://developer.mozilla.org/en-US/docs/Web/API/Node/cloneNode
    The Node.cloneNode () method returns a duplicate of the node on which this method was called. Syntax let newClone = node.cloneNode([ deep]) node The node to be cloned. newClone The new node, cloned from node.

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