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Controlling Flash Audio Volume with Sound Objects | …
https://www.peachpit.com/articles/article.aspx?p=463006
ActionScript attaches the sound resource to the Flash movie at runtime. Sound objects make it possible to dynamically play sounds any time and anywhere because they eliminate the necessity of placing sounds in keyframes on a timeline. A Sound object is composed of three elements: A sound file from the library
Flash Audio Player - Entertain Your Audience with Flash ...
https://www.cincopa.com/media-platform/flash-audio
How it works 1 Choose a flash audio template Choose a flash music player template out of Cincopa diverse template gallery. Customize your options such as size, playlist, album art, authorization options etc. Notice that you may modify and preview as many templates as you like before you make a decision. 2 Upload your files
Adobe Flash Platform * Controlling sound volume and panning
https://help.adobe.com/en_US/as3/dev/WS5b3ccc516d4fbf351e63e3d118a9b90204-7d1f.html
Controlling sound volume and panning. Flash Player 9 and later, Adobe AIR 1.0 and later. An individual SoundChannel object controls both the left and the right stereo channels for a sound. If an mp3 sound is a monaural sound, the left and right stereo channels of the SoundChannel object will contain identical waveforms.
How to Import Audio in Flash: 7 Steps (with ... - wikiHow
https://www.wikihow.com/Import-Audio-in-Flash
Steps Download Article 1. Open Adobe Flash (or Macromedia flash) and select actionscript 2.0 or 3.0 as your version. 2. Create a new layer. 3. Then go to "file" menu on the top and select ->"import to library" from the drop down, browse to the location on to... 4. Drag the audio file from the ...
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