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[2007.05663v3] Quasi-Periodic WaveNet: An …
https://arxiv.org/abs/2007.05663v3
In this paper, a pitch-adaptive waveform generative model named Quasi-Periodic WaveNet (QPNet) is proposed to improve the limited pitch controllability of vanilla WaveNet (WN) using pitch-dependent dilated convolution neural networks (PDCNNs). Specifically, as a probabilistic autoregressive generation model with stacked dilated convolution layers, WN …
IR Convolution Reverb Library (4.8 GB) - Waves Audio
https://www.waves.com/downloads/ir-convolution-reverb-library
IR Convolution Reverb Library (4.8 GB) Download for free this massive library of high-definition impulse responses for the Waves IR-series reverb plugins, for optimal sonic depth and dimension. After you download, follow these steps to install the library. LOGIN TO GET.
IR-1 Parametric Convolution Reverb Plugin - Waves Audio
https://www.waves.com/plugins/ir1-convolution-reverb
Everybody wants to play the big rooms. With the IR1, you’re there. Convolution reverb plugin. Delivers the sampled sound of world-famous venues. Includes over 100 impulse responses of spaces and devices. Capture and create your own convolution reverbs. Early reflections buildup. Included In. In Depth.
Editor's Guide to Audio: Convolution Reverb (+7 Useful ...
https://www.soundsnap.com/blog/a-filmmakers-guide-to-convolution-reverb-free-irs/
Early reflections are the reflections that bounce back to your ear first before the others, and can often have a very pronounced effect on the actual sound as it melds with it more closely. The late reflections form into what you commonly think of as reverb; the tail. Createc Beat Kaufmann, July 2007
The Basics of Convolution in Audio Production - iZotope
https://www.izotope.com/en/learn/the-basics-of-convolution-in-audio-production.html
Production. Convolution is one of the more sophisticated processes regularly used in audio production. Its ability to accurately impart the characteristic timbres of spaces and objects on other signals is useful in both sound design and standard processing applications. With a wide range of realistic and otherworldly sonic possibilities ...
Synthesis Chapter Four: Convolution
https://cmtext.indiana.edu/synthesis/chapter4_convolution.php
Convolution is a method of cross-synthesis, combining two audio sources in such a manner that, in the frequency domain, those frequencies they have in common will be emphasized proportionately, and those they do not share will be minimized. In the time domain, the way in which those frequencies hang around, get smeared, die away is another part ...
[2007.12955] Quasi-Periodic Parallel WaveGAN: A Non ...
https://arxiv.org/abs/2007.12955
In this paper, we propose a quasi-periodic parallel WaveGAN (QPPWG) waveform generative model, which applies a quasi-periodic (QP) structure to a parallel WaveGAN (PWG) model using pitch-dependent dilated convolution networks (PDCNNs). PWG is a small-footprint GAN-based raw waveform generative model, whose generation time is much faster than real …
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