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Changing HTML5 audio.currentTime on Safari 5 on Mac …
https://groups.google.com/g/jplayer/c/ZAEymHJTk_c/m/VeL7zGfXgXEJ
value. While most browsers do not like you changing audio.currentTime before the audio element has downloaded some information, this is a completely different issue. Here, changing currentTime...
javascript - HTML5 audio on IOS: how can currentTime be ...
https://stackoverflow.com/questions/51561723/html5-audio-on-ios-how-can-currenttime-be-less-than-initial-value
var start = 1, end = 1.3, audio = document.getElementById('audio'), button = document.getElementById('button'), log = document.getElementById('log'); audio.addEventListener('timeupdate', function() { writeLog(audio.currentTime); //your mistake: if(audio.currentTime < start || audio.currentTime > end) if(audio.currentTime >= end) { …
Sound Reminder on the App Store
https://apps.apple.com/us/app/sound-reminder/id904951059
Step1: in Apple Music, select our favorite music, then download it to the local. Step2: in this App, tap the import button, and import this music. Step3: add the interval event. select the music and set the number of interval minutes. …
HTML DOM Audio currentTime Property - W3Schools
https://www.w3schools.com/jsref/prop_audio_currenttime.asp
Syntax. Return the currentTime property: audioObject .currentTime. Set the currentTime property: audioObject .currentTime = seconds.
BaseAudioContext.currentTime - Web APIs | MDN
https://developer.mozilla.org/en-US/docs/Web/API/BaseAudioContext/currentTime
Reduced time precision. To offer protection against timing attacks and fingerprinting, the precision of audioCtx.currentTime might get rounded depending on browser settings. In Firefox, the privacy.reduceTimerPrecision preference is enabled by default and defaults to 20us in Firefox 59; in 60 it will be 2ms. In Firefox, you can also enabled privacy.resistFingerprinting, the …
html - HTML5 Video - currentTime not setting properly on ...
https://stackoverflow.com/questions/18266437/html5-video-currenttime-not-setting-properly-on-iphone
myPlayer.addEventListener ("loadeddata", function () { console.log (" loadeddata: before = " + myPlayer.currentTime); myPlayer.currentTime = 0.1; console.log (" loadeddata: after = " + myPlayer.currentTime); }, false); Sometimes I see the time change for …
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