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Getting Started with Web Audio API - HTML5 Rocks
https://www.html5rocks.com/en/tutorials/webaudio/intro/#:~:text=The%20Web%20Audio%20API%20uses%20an%20AudioBuffer%20for,such%20as%20WAV%2C%20MP3%2C%20AAC%2C%20OGG%20and%20others.
Web Audio API - Web APIs | MDN
https://developer.mozilla.org/en-US/docs/Web/API/Web_Audio_API
The Web Audio API involves handling audio operations inside an audio context, and has been designed to allow modular routing. Basic audio operations are performed with audio nodes, which are linked together to form an audio routing graph. Several sources — with different types of channel layout — are supported even within a single context.
Web Audio API | Can I use... Support tables for HTML5 ...
https://caniuse.com/audio-api
Not all browsers with support for the Audio API also support media streams (e.g. microphone input). See the getUserMedia/Streams API data for support for that feature. Firefox versions < 25 support an alternative, deprecated audio API. Chrome support went through some changes as of version 36.
Request Support from API Audio
https://service.apiaudio.com/support
Send a message to the API Audio support and service team. Service Center Home Support Request Return Authorization Request Parts List/Order Downloads & Documentation VPR Alliance Warranty Registration Final Touch Automation Contact Us API Audio
Using the Web Audio API - Web APIs | MDN
https://developer.mozilla.org/en-US/docs/Web/API/Web_Audio_API/Using_Web_Audio_API
The Web Audio API does not replace the <audio> media element, but rather complements it, just like <canvas> coexists alongside the <img> element. Your use case will determine what tools you use to implement audio. If you want to control playback of an audio track, the <audio> media element provides a better, quicker solution than the Web Audio API. If you want to carry out …
Getting Started with Web Audio API - HTML5 Rocks
https://www.html5rocks.com/en/tutorials/webaudio/intro/
The Web Audio API uses an AudioBuffer for short- to medium-length sounds. The basic approach is to use XMLHttpRequest for fetching sound files. The API supports loading audio file data in multiple formats, such as WAV, MP3, AAC, OGG and others. Browser support for different audio formats varies.
Web Audio API
https://webaudioapi.com/book/Web_Audio_API_Boris_Smus_html/ch01.html
Browser support for different audio formats varies quite a bit. Generally, if the Web Audio API is implemented in a browser, it uses the same loading code that the <audio> tag would, so the browser support matrix for <audio> and the Web Audio API is the same. Generally, WAV (which is a simple, lossless, and typically uncompressed format) is supported in all browsers.
Audio graphs - UWP applications | Microsoft Docs
https://docs.microsoft.com/en-us/windows/uwp/audio-video-camera/audio-graphs
The Windows Runtime audio graph APIs: Are significantly easier to use than XAudio2. Can be used from C# in addition to being supported for C++. Can use audio files, including compressed file formats, directly. XAudio2 only operates on audio buffers and does not provide any file I/O capabilities. Can use the low-latency audio pipeline in Windows 10.
490705 - Support Audio Data API: Get, Manipulate, Play & Save
https://bugzilla.mozilla.org/show_bug.cgi?id=490705
We want to be able to get audio data from audio or video elements, manipulate the PCM data, play it back and or output that PCM data to a server. Ideally it optionally support compression similar to canvas saveAsJpeg and saveAsPNG. ie we should be able to output the audio as ogg vorbis.
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