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GPGPU DSP - Shehrzad

    https://www.dsprelated.com/showarticle/94.php
    GPGPU DSP. Shehrzad ... Shehrzad Qureshi is an experienced DSP consultant who has worked in the defense, medical imaging, life sciences, & telecommunications industries. He is the author of Embedded Image Processing on the TMS320C6000 DSP (Springer, 2005) and the inventor or co-inventor on multiple patents spanning a gamut of technical fields.

GPU DSP — When You Can’t Have Enough Cores – Cycfi …

    https://www.cycfi.com/2019/04/gpu-dsp-when-you-cant-have-enough-cores/
    It is being positioned as a platform for running modern AI algorithms with multiple neural networks in parallel. That computing power can be utilized for Audio DSP. After all, it is a GPGPU! In contrast, the high-end TMS320C6678 Multicore (8 cores) Fixed and Floating Point Digital Signal Processor from Texas Instruments can deliver 160 GFLOPS.

GPU DSP — Latency – Cycfi Research

    https://www.cycfi.com/2019/04/gpu-dsp-latency/
    And in that link, if you dig through the comments section, (interesting discourse, BTW!) there’s an actual working proof-of-concept: An example of a low-latency Audio DSP plugin using the GPU with a 96 samples buffer latency at 96 kHz and holding 50 1-cell tracks in parallel with the 1 millisecond input buffer. Here’s the YouTube video:

GPGPU – a new type of DSP? – Observations from Uppsala

    https://jakob.engbloms.se/archives/930
    GPGPU – a new type of DSP? My post on SiCS multicore, as well as the SiCS multicore day itself, put a renewed spotlight on the GPGPU phenomenon. I have been following this at a distance, since it does not feel very applicable to neither my job of running Simics, nor do I see such processors appear in any customer applications.

On Binaural Spatialization and the Use of GPGPU for Audio ...

    https://hgpu.org/?p=7991
    General Purpose computing on Graphic Processing Units (GPGPU) is a promising approach to problems where a high parallelization of tasks is desirable. In this thesis the GPGPU approach is applied to both offline and real-time convolution having in mind the spatialization of multiple sound sources which is one of the critical problems in the field.

audio recording - Any plugins out there using GPGPU/CUDA ...

    https://sound.stackexchange.com/questions/22442/any-plugins-out-there-using-gpgpu-cuda-opencl-for-horsepower
    It looks like the dedicated hardware plugin boxes (UAD etc) use traditional DSP chips like the Analog Devices SHARC for their horsepower. Is anybody using graphics card processors via GPGPU (General Purpose GPU) approaches such as CUDA or OpenCL to accelerate plugins?. Updated: I discovered the Acustica Audio Nebula plugins which can use CUDA. Looks like …

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