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java - UnsupportedOperationException AudioEffect: …

    https://stackoverflow.com/questions/42323140/unsupportedoperationexception-audioeffect-invalid-parameter-operation

    Audio - odd behavior with IAudioEffectPlugin.set/get float ...

      https://forum.unity.com/threads/odd-behavior-with-iaudioeffectplugin-set-get-float-parameter.466407/
      I have breakpoints in my native audio plugin C++ code at the two Set/Get float parameter callback functions. When I launch Unity through the debugger these two functions trigger their respective break points, but only when Unity launches. They are never triggered again.

    platform_frameworks_base/AudioEffect.java at master · …

      https://github.com/aosp-mirror/platform_frameworks_base/blob/master/media/java/android/media/audiofx/AudioEffect.java

      AudioEffect | Android Developers

        https://developer.android.com/reference/android/media/audiofx/AudioEffect

        10 Unity Audio Tips (That You Won't Find in the Tutorials ...

          https://gamedevbeginner.com/10-unity-audio-tips-that-you-wont-find-in-the-tutorials/

          IXAudio2::CreateMasteringVoice (xaudio2.h) - Win32 apps ...

            https://docs.microsoft.com/en-us/windows/win32/api/xaudio2/nf-xaudio2-ixaudio2-createmasteringvoice
            Specifying the default value of NULL causes XAudio2 to select the global default audio device. [in, optional] pEffectChain. Pointer to an XAUDIO2_EFFECT_CHAIN structure that describes an effect chain to use in the mastering voice, or NULL to use no effects. [in, optional] StreamCategory. The audio stream category to use for this mastering voice.

          Bass.BASS_ChannelSetFX Method

            http://www.bass.radio42.com/help/html/7dca7f83-81b6-6232-ded4-8d68e46fb8f1.htm
            Use BASS_ErrorGetCode () to get the error code. Remarks Multiple effects may be used per channel. Use BASS_ChannelRemoveFX (Int32, Int32) to remove an effect. Use BASS_FXSetParameters (Int32, Object) to set an effect's parameters. Effects can be applied to MOD musics and streams, but not samples.

          The Steam version of Titanfall has an audio bug, but there ...

            https://www.pcgamer.com/the-steam-version-of-titanfall-has-an-audio-bug-but-theres-a-fix-for-it/
            Fortunately there's a fix for that, as explained by Dj Sonic on the Steam forum. Find the file cam_list in your Steam\steamapps\common\Titanfall\vpk directory, then drag it …

          platform_hardware_libhardware/audio.h at master · aosp ...

            https://github.com/aosp-mirror/platform_hardware_libhardware/blob/master/include/hardware/audio.h
            This method serves as a direct interface with hardware, * allowing you to directly set the volume as apposed to via the framework. * This method might produce multiple PCM outputs or hardware accelerated. * codecs, such as MP3 or AAC. */. int (*set_volume) ( struct audio_stream_out *stream, float left, float right);

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