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Problem with sounds in XNA - Game Development Stack Exchange

    https://gamedev.stackexchange.com/questions/35056/problem-with-sounds-in-xna
    PCM stands for Pulse-Code-Modulation and is a way to digitally represent analogue (sound) data. The problem you're having is that your WAV file contains invalid data. Did you just rename a .mp3 file to .wav? Or did you use a program to convert the data?

c# - Loading sound in XNA without the Content Pipeline ...

    https://gamedev.stackexchange.com/questions/20772/loading-sound-in-xna-without-the-content-pipeline
    This is the decoded raw PCM data of the file: byte[] data = decoder.SelectMany(chunk => chunk.Bytes.Take(chunk.Length)).ToArray(); Step 3 - Create SoundEffect from stream containing complete wave file header. However, the stream that SoundEffect requires must contain not only the raw data, but also the complete wave file header. You can use ...

C# PCM data audio player for Silverlight 5 - Stack Overflow

    https://stackoverflow.com/questions/6612022/c-sharp-pcm-data-audio-player-for-silverlight-5

    What is PCM Audio? [Format Difference. Expert Explaned]

      https://samplerateconverter.com/educational/pcm-audio

      Playing multiple MP3s in XNA App - …

        https://social.msdn.microsoft.com/Forums/en-US/b87c70c0-1708-441c-abf4-5a4c8dbac63c/playing-multiple-mp3s-in-xna-app

        PCM Audio and Wave Files | CodeGuru

          https://www.codeguru.com/multimedia/pcm-audio-and-wave-files/
          The wave file is the most common format for storing PCM data. But, before you dig into the internals of wave files, it would help to get some insights to the Interchange Format Files that form the basis for the wave file format. Interchange Format Files (IFF) It is a “Meta” file format developed by a company named Electronic Arts.

        Audio Data - Bill Poser

          http://billposer.org/Linguistics/Computation/LectureNotes/AudioData.html
          Audio data may come without any packaging at all. Files that contain nothing but audio data are known as raw files. They usually contain uncompressed monaural pulse code modulation (PCM) data. In order to use such files, it is necessary to know, or be able to figure out, the sampling rate, resolution, signedness, and endianness of the data.

        Audio Formats PCM And Which One Is Right For You

          https://audiophilemusic.io/audio-formats-pcm-and-which-one-is-right/

          Playing multiple MP3s in XNA App - social.msdn.microsoft.com

            https://social.msdn.microsoft.com/forums/windowsapps/en-us/b87c70c0-1708-441c-abf4-5a4c8dbac63c/playing-multiple-mp3s-in-xna-app
            Yep. MP3 files can be made to loop in XNA (well, XNA simulates a loop), but not without a clear pause before restarting. WAV files work very well. So the one file type that loops correctly from a technical standpoint cannot be used for looping music, leaving the file type that doesn't loop correctly as our only option? That can't be right.

          c# - Problems converting ADPCM to PCM in XNA - Stack …

            https://stackoverflow.com/questions/9541471/problems-converting-adpcm-to-pcm-in-xna

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