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Audio File Stream Services - Apple Developer
https://developer.apple.com/documentation/audiotoolbox/audio_file_stream_services
Pass pointers to your callback functions for audio data and metadata (Audio File Stream _Packets Proc and Audio File Stream _Property Listener Proc). The Audio File Stream Open(_: _: _: _: _:) function gives you a reference to the new parser. Acquire some streamed data. Call the Audio File Stream Parse Bytes(_: _: _: _:) function when you have data to pass to the parser. …
Using Audio - Apple Developer
https://developer.apple.com/library/archive/documentation/AudioVideo/Conceptual/MultimediaPG/UsingAudio/UsingAudio.html
To play streamed audio content, such as from a network connection, use Audio File Stream Services in concert with Audio Queue Services. Audio File Stream Services parses audio packets and metadata from common audio file container formats in a network bitstream. You can also use it to parse packets and metadata from on-disk files. In iOS, you can parse the …
Core Audio Essentials - Apple Developer
https://developer.apple.com/library/archive/documentation/MusicAudio/Conceptual/CoreAudioOverview/CoreAudioEssentials/CoreAudioEssentials.html
Audio File Stream Services starts parsing the stream. When enough audio data packets are parsed to send them along to your application, Audio File Stream Services sets the kAudioFileStreamProperty_ReadyToProducePackets property to true (actually, to a value of 1) in your audio file stream object.
Audio File Stream Properties - Apple Developer
https://developer.apple.com/documentation/audiotoolbox/audio_file_stream_services/1391506-audio_file_stream_properties
var k Audio File Stream Property _Format List: Audio File Stream Property ID To support formats such as AAC with SBR where an encoded data stream can be decoded to multiple destination formats, this property returns an array of Audio Format List Item structures (declared in Audio Format .h )—one for each of the destination formats.
ios - How to play stream audio in iPhone/iPad - Stack …
https://stackoverflow.com/questions/2918762/how-to-play-stream-audio-in-iphone-ipad
Show activity on this post. I want to play sounds from an internet server in my own program. But the sample codes Apple supplied concerned about sound play are all open an audio file, and then play it. I want to know how can I play PCM data from memory, which received from internet continuously. Either OpenAL or AudioQueue is OK.
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