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FMOD Core: The real-time adaptive audio engine

    https://www.fmod.com/core
    FMOD Core is suitable for projects that need a lightweight low-level audio engine or have special device requirements. FMOD Core functionality is exclusively available through the API. If you're a game developer, FMOD Studio is generally the recommended solution.

Using Audio Volumes with FMOD in UE4 – Alessandro Famà

    https://alessandrofama.com/tutorials/fmod/unreal-engine/audio-volumes
    Using Audio Volumes with FMOD in Unreal Engine 4. We can take advantage of Unreal Engine’s Audio Volumes to trigger FMOD Snapshots and to apply ambient effects to single FMOD Events. With Audio Volumes we can easily create Reverb Zones and modify the sound of Events in our game. Let’s go though the steps needed to achieve this.

Resonance Audio with FMOD in Unity – Alessandro Famà

    https://alessandrofama.com/tutorials/fmod/unity/resonance-audio-setup
    Using Audio Rooms with FMOD in Unity. The Resonance Audio plugin features an interesting feature called Audio Rooms. These rooms can be set up in Unity and provide realistic early reflections and reverb, taking into account the materials of walls, floor and the ceiling.

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