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IAudioEndpoint::GetFramesPerPacket (audioengineendpoint.h ...
https://docs.microsoft.com/en-us/windows/win32/api/audioengineendpoint/nf-audioengineendpoint-iaudioendpoint-getframesperpacket#:~:text=The%20GetFramesPerPacket%20method%20gets%20the%20maximum%20number%20of,C%2B%2B%20HRESULT%20GetFramesPerPacket%28%5Bout%5D%20UINT32%20%2ApFramesPerPacket%29%3B%20Parameters%20%5Bout%5D%20pFramesPerPacket
IAudioEndpoint::GetFramesPerPacket …
https://docs.microsoft.com/en-us/windows/win32/api/audioengineendpoint/nf-audioengineendpoint-iaudioendpoint-getframesperpacket
The GetFramesPerPacket method gets the maximum number of frames per packet that the audio endpoint can support, based on the endpoint's period and the sample rate. Syntax HRESULT GetFramesPerPacket( [out] UINT32 *pFramesPerPacket ); Parameters [out] pFramesPerPacket. Receives the maximum number of frames per packet that the endpoint …
Apple Developer Documentation
https://developer.apple.com/documentation/coreaudiotypes/audiostreambasicdescription
The number of frames in a packet of audio data. For uncompressed audio, the value is 1. For variable bit-rate formats, the value is a larger fixed number, such as 1024 for AAC. For formats with a variable number of frames per packet, such as Ogg Vorbis, set this field to 0.
codec - Difference between Frames and Packets in …
https://stackoverflow.com/questions/53574798/difference-between-frames-and-packets-in-ffmpeg
Frames per packet may be different in different multimedia files, it depends on how a particular stream was encoded. Even in the same stream there may be packets with different number of (encoded) frames – compare Packet 0 and Packet 1. There is no info in a packet how many (encoded) frames it contains.
Audio Frame - an overview | ScienceDirect Topics
https://www.sciencedirect.com/topics/engineering/audio-frame
The 6.4-Kbit/s rate provides better audio quality than the 5.3 -Kbit/s rate, especially in the presence of background noise. Coders can switch between the two rates on every 30-ms frame if desired. When coding each frame, G.723.1 looks ahead 60 samples (7.5 ms) into the following audio frame, resulting in a typical codec delay of 97.5 ms.
DVDAudioCodecPassthrough.cpp - Audio Frames to HDMI Audio ...
https://forum.kodi.tv/showthread.php?tid=365570
(2021-11-25, 20:07) Krobar Wrote: HDMI requires that EAC3 packet be combine to a total of 1536 Samples Per Frame. Source media can be 256, 512, 768 or 1536 SPF with 1536 SPF being by far the most common (Which requires no packet combining at all).
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