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Storyline downgrades the audio sample rate to 22050 Hz ...

    https://community.articulate.com/discussions/articulate-storyline/storyline-downgrades-the-audio-sample-rate-to-22050-hz
    The audio channel in a published video (mp4) is sampled at 44100. Audio by itself (mp3) is sampled at 22050. The lower sample rate *should* save some space but it comes at a cost of aliasing that won't faithfully reproduce sound above 11Khz. It sounds like the audio compressor is doubling the word resolution for the same bitrate.

windows - C++ Upsampling raw audio from 22050 to …

    https://stackoverflow.com/questions/16382318/c-upsampling-raw-audio-from-22050-to-48000-hz
    The audio data is 22050 kHz mono. Does anybody have any idea how I can (without any third party library) quickly convert the short vector to 48000 Hz mono? I know it will not improve the sound. This is only for passing the audio data to an effect (which sounds better with higher sample rate). Thank you for the help.

audio_frequency | FS-UAE Amiga Emulator

    https://fs-uae.net/docs/options/audio-frequency
    Option: audio_frequency Description: "Audio output frequency" Default: 48000 Example: 44100 Since: 2.3.14 Type: choice Alters the audio output frequency of FS-UAE (measured in Hz). Value: 48000 (48000 Hz) Value: 44100 (44100 Hz) Value: 22050 (22050 Hz) Value: 11025 (11025 Hz)

librosa blog – Why resample on load?

    https://librosa.org/blog/2019/07/17/resample-on-load/
    Unlike physical media (CDs), digital audio files (.WAV, .MP3, and so on) can have arbitrary sampling rates. Rates of 16000, 22050, 32000, 44100, and 48000 are all relatively common, and you can't rely on consistency from one file to the next.

SDL_mixer 1.2.10: Mix_OpenAudio - Simple DirectMedia …

    https://www.libsdl.org/projects/SDL_mixer/docs/SDL_mixer_11.html
    SDL must be initialized with SDL_INIT_AUDIO before this call. frequency would be 44100 for 44.1KHz, which is CD audio rate. Most games use 22050, because 44100 requires too much CPU power on older computers. chunksize is the size of each mixed sample. The smaller this is the more your hooks will be called.

What is the sampling frequency of the audio generated by ...

    https://stackoverflow.com/questions/47750820/what-is-the-sampling-frequency-of-the-audio-generated-by-ibm-watson-text-to-spee
    Can we say that Speech to text gives maximum accuracy for 22,050 Hz frequency audio? I have tried with stereo quality audio recorded at 44100 Hz frequency. Its gives incorrect results. But with speech generated using Text to Speech(which has default 22050 Hz frequency), it gives accurate results. – ShwetaJ. Dec 13 '17 at 10:03.

Video Transformations | Get Started

    https://getstarted.salsify.com/help/video-transformations
    Control audio sample frequency. 44100 This parameter represents an integer value in Hz and can only take one of the following values: 8000, 11025, 16000, 22050, 32000, 37800, 44056, 44100, 47250, 48000, 88200, 96000, 176400 or 192000.

Audio - Get realtime frequency from Microphone seems ...

    https://forum.unity.com/threads/get-realtime-frequency-from-microphone-seems-incorrect.478865/
    it represent the frequency data from 0 - 22050 Hz (As I put Audio frequency to 44100). For 22050/64 = 344 Hz. so 1 index of 64 samples represent as an average loudness detection of 0 - 344 Hz. 2 = 345 - 690 Hz..

GameCube - Naruto: Clash of Ninja - Haku - The Sounds Resource

    https://www.sounds-resource.com/gamecube/narutoclashofninja/sound/28065/
    GameCube - Naruto: Clash of Ninja - Haku - The #1 source for video game sounds on the internet!

MFCC (Mel Frequency Cepstral Coefficients) for Audio …

    https://iq.opengenus.org/mfcc-audio/
    MFCC (Mel Frequency Cepstral Coefficients) for Audio format. Mel Frequency Cepstral Co-efficients (MFCC) is an internal audio representation format which is easy to work on. This is similar to JPG format for images. We have demonstrated the ideas of MFCC with code examples. For better understanding of this article you are requested to read ...

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