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Audio - Yoyo Games

    https://docs.yoyogames.com/source/dadiospice/002_reference/game%20assets/sounds/index.html
    You must still load your sounds into the IDE as either *.wav or *.mp3 but you can select compressed audio from the Audio Editor and GameMaker: Studio will convert the sounds to *.ogg (Ogg Vorbis) format when your finished game is compiled. In this way you can keep the final file size of your game to a minimum while ensuring maximum quality.

Audio - YoYo Games

    https://manual.yoyogames.com/GameMaker_Language/GML_Reference/Asset_Management/Audio/Audio.htm
    Audio GameMaker Studio 2 has a complete audio engine that is based on the *.ogg, *.mp3 and *.wav sound formats. Sounds of these types added to the IDE can then be used in your game using the basic audio functions shown below.

Audio - YoYo Games

    https://docs2.yoyogames.com/source/_build/3_scripting/4_gml_reference/audio/index.html
    Audio GameMaker Studio 2 has a complete audio engine that is based on the *.ogg, *.mp3 and *.wav sound formats. Sounds of these types added to the IDE can then be used in your game using the basic audio functions shown below.

Top Game Audio Tools - Instabug Blog

    https://instabug.com/blog/game-audio-tools/
    Wwise is the most advanced, feature-rich interactive audio solution for games. Whether you’re an indie developer or a huge corporate, Wwise can work for everyone. It features an audio authoring tool and a cross-platform sound engine, allows for on-the-fly audio authoring directly in game.

audio_play_sound - YoYo Games

    https://manual-en.yoyogames.com/GameMaker_Language/GML_Reference/Asset_Management/Audio/audio_play_sound.htm
    audio_play_sound. With this function you can play any sound resource in your game. You provide the sound index and assign it a priority, which is then used to determine how sounds are dealt with when the number of sounds playing is over the limit set by the function audio_channel_num().Lower priority sounds will be stopped in favour of higher priority sounds, …

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