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HTML Audio/Video DOM Reference - W3Schools
https://www.w3schools.com/tags/ref_av_dom.asp
javascript - HTML5 Audio Load Event? - Stack Overflow
https://stackoverflow.com/questions/9337300/html5-audio-load-event
It sounds like you want the "canplaythrough" event. This fires when the browser thinks it can play the whole audio file without stopping. Try: myAudio.addEventListener('canplaythrough', soundLoaded, false); There are 7 events that fire in this order when an audio file is loaded: loadstart; durationchange; loadedmetadata; loadeddata; …
HTML DOM Audio Object - W3Schools
https://www.w3schools.com/jsref/dom_obj_audio.asp
How to Play Audio in HTML using JavaScript – Updated
https://programminghead.com/how-to-play-audio-in-html-using-javascript/
Example : How to Play Audio in HTML using JavaScript <html> <body> <audio src="audio.mp3" id="myAudio"></audio> <button onClick="playMyAudio()">Play Audio</button> <script> function playMyAudio(){ document.getElementById("myAudio").play(); } </script> </body> </html> Method 2 : Playing Audio in HTML using JavaScript Click Event
Audio() - Web APIs | MDN
https://developer.mozilla.org/en-US/docs/Web/API/HTMLAudioElement/Audio
Listen for the canplaythrough event. It is sent when it's estimated that the audio should be able to play to the end without interruption. The event-based approach is best: myAudioElement.addEventListener("canplaythrough", event => { myAudioElement.play(); }); Copy to …
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